4 lines
150 B
GLSL
4 lines
150 B
GLSL
vec4 c1 = texture2D(texture[0], gl_TexCoord[0].xy);
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vec4 c2 = texture2D(texture[1], gl_TexCoord[0].xy);
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gl_FragColor = mix(c1, c2, gl_TexCoord[0].x);
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