26 lines
886 B
NASM
26 lines
886 B
NASM
-- vec4 final_color = vec4(0, 0, 0, 1);
|
|
:
|
|
temp[2].a = MAX src0.1 src0.1 ,
|
|
temp[2].rgb = MAX src0.000 src0.000 ;
|
|
|
|
-- i = 0;
|
|
:
|
|
temp[3].a = MAX src0.0 src0.0 ;
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- loop start
|
|
--------------------------------------------------------------------------------
|
|
#include "shadertoy_palette_fractal_loop_inner.fs.asm"
|
|
#include "shadertoy_palette_fractal_loop_inner.fs.asm"
|
|
#include "shadertoy_palette_fractal_loop_inner.fs.asm"
|
|
#include "shadertoy_palette_fractal_loop_inner.fs.asm"
|
|
--------------------------------------------------------------------------------
|
|
-- loop end
|
|
--------------------------------------------------------------------------------
|
|
|
|
-- gl_FragColor = final_color;
|
|
OUT TEX_SEM_WAIT
|
|
src0.rgb = temp[2] :
|
|
out[0].a = MAX src0.1 src0.1 ,
|
|
out[0].rgb = MAX src0.rgb src0.rgb ;
|