44 lines
1.3 KiB
TOML
44 lines
1.3 KiB
TOML
name = "Game"
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default_targets = ["win64"]
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build_directory = "../builds"
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love_files = [
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"+*",
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"-*/.*",
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]
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keep_game_directory = false
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[win64]
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love_binaries = "../resources/love-12.0-woa64"
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[macos]
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love_binaries = "../resources/love-macos"
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# The files specified here will be added in addition to the ones specified on top level.
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# All specified files will be copied to the <name>/Contents/Resources/ directory of the .app file.
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[macos.archive_files]
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[macos.app_metadata]
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CFBundleName = "<same as the name from the main config>"
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CFBundleIdentifier = "tld.yourgamename"
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NSHumanReadableCopyright = "Copyright © 2006-2020 LÖVE Development Team"
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CFBundleShortVersionString = "{version}"
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[linux]
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# These values are included in the .desktop file
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[linux.desktop_file_metadata]
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Comment="Scary game about finding teeth in odd places"
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Categories="Education;Science;" # Default is "Game;" (semicolon is separator and terminator)
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[appimage]
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source_appimage = "../resources/love.AppImage"
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# As with windows, this is a list of .so files to include in the AppImage
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shared_libraries = [
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"enet2/enet2.so",
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"/lib/x86_64-linux-gnu/libcurl.so",
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]
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# See win32.artifacts and win64.artifacts.
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# for appimage the possible values are: "appimage" and "appdir",
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# where "appdir" is the AppDir the AppImage is generated from.
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artifacts = "appimage" # default is to delete the AppDir
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