name = "Game" default_targets = ["win64"] build_directory = "../builds" love_files = [ "+*", "-*/.*", ] keep_game_directory = false [win64] love_binaries = "../resources/love-12.0-woa64" [macos] love_binaries = "../resources/love-macos" # The files specified here will be added in addition to the ones specified on top level. # All specified files will be copied to the /Contents/Resources/ directory of the .app file. [macos.archive_files] [macos.app_metadata] CFBundleName = "" CFBundleIdentifier = "tld.yourgamename" NSHumanReadableCopyright = "Copyright © 2006-2020 LÖVE Development Team" CFBundleShortVersionString = "{version}" [linux] # These values are included in the .desktop file [linux.desktop_file_metadata] Comment="Scary game about finding teeth in odd places" Categories="Education;Science;" # Default is "Game;" (semicolon is separator and terminator) [appimage] source_appimage = "../resources/love.AppImage" # As with windows, this is a list of .so files to include in the AppImage shared_libraries = [ "enet2/enet2.so", "/lib/x86_64-linux-gnu/libcurl.so", ] # See win32.artifacts and win64.artifacts. # for appimage the possible values are: "appimage" and "appdir", # where "appdir" is the AppDir the AppImage is generated from. artifacts = "appimage" # default is to delete the AppDir