libraries_setup #3

Merged
fnicon merged 13 commits from libraries_setup into main 2026-03-18 14:29:14 +00:00
8 changed files with 177 additions and 22 deletions
Showing only changes of commit d0a926302e - Show all commits

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@ -1,45 +1,37 @@
local mode = {
require("src.modes.racing"),
require("src.modes.raising_sim")
local world = {
require("src.world.race")(),
require("src.world.train")()
};
local actor = require("src.entities.shared.actor")
local player = actor.load("player")
local source_cls = require("wrapper.lappy.new.source")
local source = source_cls.obj
local mode_i = 1
local world_i = 1
function love.load()
source:load_to("asset/audio/bgm/Ensemble.mp3", "asset/audio/bgm/Ensemble.mp3", "stream")
source:load_from("asset/audio/bgm/Ensemble.mp3"):play()
mode[mode_i].load(player)
world[world_i]:load()
end
function love.update(dt)
mode[mode_i].update(dt)
world[world_i]:update(dt)
end
function love.draw()
mode[mode_i].draw()
world[world_i]:draw()
end
function love.keyreleased(key, scancode)
if (key == "right") then
mode_i = mode_i + 1
if (mode_i > 2) then
mode_i = 1
world_i = world_i + 1
if (world_i > 2) then
world_i = 1
end
mode[mode_i].load(player)
world[world_i]:reload()
end
mode[mode_i].keyreleased(key, scancode)
world[world_i]:keyreleased(key, scancode)
end
function love.keypressed(key, scancode, isrepeat)
mode[mode_i].keypressed(key, scancode, isrepeat)
world[world_i]:keypressed(key, scancode, isrepeat)
end
function love.mousereleased(x, y, button, istouch, presses)
mode[mode_i].mousereleased(x, y, button, istouch, presses)
world[world_i]:mousereleased(x, y, button, istouch, presses)
end

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@ -0,0 +1,11 @@
local components = {}
components.dict = {
debug_label = "debug_label",
}
function components.debug_label (c, label)
c.data = label
end
return components

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@ -0,0 +1,23 @@
local vm = require("lib.vornmath")
local components = {}
components.dict = {
position = "position",
scale = "scale",
rotation = "rotation"
}
function components.position (c, x, y, z)
c.data = vm.vec3(x or 0, y or 0, z or 0)
end
function components.scale (c, sx, sy, sz)
c.data = vm.vec3(sx or 1, sy or 1, sz or 1)
end
function components.rotation (c, rx, ry, rz)
c.data = vm.vec3(rx or 0, ry or 0, rz or 0)
end
return components

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@ -0,0 +1,48 @@
local system_constructor = require("wrapper.Concord.system")
local debug_label = require("src.world.common.component.debug_label")
local transform = require("src.world.common.component.transform")
local system = {}
system.__index = system
system.pool = {
pool = {
debug_label.dict.debug_label,
transform.dict.position
}
}
system.components = {
[debug_label.dict.debug_label] = debug_label.debug_label,
[transform.dict.position] = transform.position
}
function system.new()
local new_system = system_constructor.new("debug_world_draw", system.pool)
if (new_system) then
for k, v in pairs(system) do
new_system[k] = v
end
return new_system
else
return nil
end
end
local function draw(text, x, y)
love.graphics.push()
love.graphics.print(text, x, y)
love.graphics.pop()
end
function system:draw()
for _, e in ipairs(self.pool) do
local text = e[debug_label.dict.debug_label].data
local x = e[transform.dict.position].data[1]
local y = e[transform.dict.position].data[2]
draw(text, x, y)
end
end
return system

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@ -0,0 +1,14 @@
local debug_world_draw = require("src.world.common.system.debug_world_draw")
local template = {}
template.default_data = {
position = {0, 0},
label = "debug"
}
function template.assembleDebug(e, data)
e:give(debug_world_draw.pool.pool[1], data.label)
e:give(debug_world_draw.pool.pool[2], data.position[1], data.position[2])
end
return template

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@ -0,0 +1,29 @@
local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local wrapper = world:extend()
function wrapper:new()
wrapper.super.new(self, BASE, ".race")
end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,
data = {
position = {0, 0},
label = "race world"
}
}
})
end
return wrapper

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@ -0,0 +1,29 @@
local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local wrapper = world:extend()
function wrapper:new()
wrapper.super.new(self, BASE, ".train")
end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,
data = {
position = {0, 0},
label = "train world"
}
}
})
end
return wrapper

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@ -20,6 +20,7 @@ local wrapper = main_wrapper:extend()
function wrapper:new(path, name)
wrapper.super.new(self, path, name)
self.is_loaded = false
self.world = World()
end
@ -56,9 +57,17 @@ end
function wrapper:load(system_paths, entities_data)
load_systems(self.world, system_paths)
load_entities(self.world, entities_data)
self.is_loaded = true
self.world:emit("load")
end
function wrapper:reload(system_paths, entities_data)
if not self.is_loaded then
self:load(system_paths, entities_data)
end
self.world:emit("reload")
end
function wrapper:draw()
self.world:emit("draw")
end