racing_stat_prototype #2
@ -1,13 +1,36 @@
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local racing = require("src.modes.racing")
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local mode = {
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require("src.modes.racing"),
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require("src.modes.raising_sim")
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};
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local mode_i = 1
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function love.load()
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racing.load()
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mode[mode_i].load()
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end
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function love.update(dt)
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racing.update(dt)
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mode[mode_i].update(dt)
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end
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function love.draw()
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racing.draw()
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mode[mode_i].draw()
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end
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function love.keyreleased(key, scancode)
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if (key == "right") then
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mode_i = mode_i + 1
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if (mode_i > 2) then
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mode_i = 1
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end
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end
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mode[mode_i].keyreleased(key, scancode)
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end
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function love.keypressed(key, scancode, isrepeat)
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mode[mode_i].keypressed(key, scancode, isrepeat)
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end
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function love.mousereleased(x, y, button, istouch, presses)
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mode[mode_i].mousereleased(x, y, button, istouch, presses)
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end
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24
game/src/modes/mode.lua
Normal file
24
game/src/modes/mode.lua
Normal file
@ -0,0 +1,24 @@
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local mode = {}
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function mode.load()
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end
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function mode.update(dt)
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end
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function mode.draw()
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end
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function mode.keyreleased(key, scancode)
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end
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function mode.keypressed(key, scancode, isrepeat)
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end
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function mode.mousereleased(x, y, button, istouch, presses)
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end
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return mode
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@ -60,4 +60,13 @@ function mode.draw()
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entities.racer:draw()
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end
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function mode.keyreleased(key, scancode)
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end
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function mode.keypressed(key, scancode, isrepeat)
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end
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function mode.mousereleased(x, y, button, istouch, presses)
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end
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return mode
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28
game/src/modes/raising_sim.lua
Normal file
28
game/src/modes/raising_sim.lua
Normal file
@ -0,0 +1,28 @@
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local mode = {}
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local entities = {
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}
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function mode.load()
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end
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function mode.update(dt)
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end
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function mode.draw()
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end
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function mode.keyreleased(key, scancode)
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end
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function mode.keypressed(key, scancode, isrepeat)
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end
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function mode.mousereleased(x, y, button, istouch, presses)
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end
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return mode
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Block a user