add simple start - finish movement
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d015cc7271
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@ -1,3 +1,13 @@
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local racing = require("src.modes.racing")
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function love.load()
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print("hello")
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racing.load()
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end
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function love.update(dt)
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racing.update(dt)
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end
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function love.draw()
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racing.draw()
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end
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48
game/src/modes/racing.lua
Normal file
48
game/src/modes/racing.lua
Normal file
@ -0,0 +1,48 @@
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local mode = {}
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local finish = {100, 100, 0}
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local entities = {
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racer = {
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pos = {0, 100, 0},
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color = {255/255, 255/255, 255/255},
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race_stats = {
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max_speed = 100,
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speed = 2,
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accel = 10,
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},
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draw = function (self)
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love.graphics.push()
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love.graphics.setColor(self.color[1], self.color[2], self.color[3])
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love.graphics.points(self.pos[1], self.pos[2])
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love.graphics.print(self.race_stats.speed, self.pos[1], self.pos[2])
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love.graphics.pop()
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end,
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update = function (self, dt)
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if (self.pos[1] > finish[1]) then
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self.pos[1] = 0
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end
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self.pos[1] = self.pos[1] + self.race_stats.speed * dt
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end
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}
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}
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function mode.load()
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end
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function mode.update(dt)
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entities.racer:update(dt)
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end
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function mode.draw()
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entities.racer:draw()
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end
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return mode
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