Update path reference

This commit is contained in:
fnicon 2026-03-20 00:45:36 +09:00
parent baf5ef9533
commit 823092ad95
26 changed files with 138 additions and 138 deletions

View File

@ -1,17 +1,17 @@
[
{
"index" : 200,
"texture" : "asset/image/sample/javascript-racer-master/images/sprites/column.png",
"texture" : "love_src/asset/image/sample/javascript-racer-master/images/sprites/column.png",
"offset" : -0.1
},
{
"index" : 200,
"texture" : "asset/image/sample/javascript-racer-master/images/sprites/cactus.png",
"texture" : "love_src/asset/image/sample/javascript-racer-master/images/sprites/cactus.png",
"offset" : 4
},
{
"index" : 150,
"texture" : "asset/image/sample/javascript-racer-master/images/sprites/stump.png",
"texture" : "love_src/asset/image/sample/javascript-racer-master/images/sprites/stump.png",
"offset" : 0
}
]

View File

@ -1,4 +1,4 @@
local racer = require("src.entities.racing.racer")
local racer = require("love_src.src.entities.racing.racer")
local mode = {}

View File

@ -1,5 +1,5 @@
local trainee = require("src.entities.raising.trainee")
local trainee = require("love_src.src.entities.raising.trainee")
local mode = {}

View File

@ -2,12 +2,12 @@ local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local world = require("love_src.wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local button = require("src.world.common.template.button")
local video = require("src.world.common.template.video")
local c_video = require("src.world.common.component.video")
local debug_entity = require("love_src.src.world.common.template.debug_entity")
local button = require("love_src.src.world.common.template.button")
local video = require("love_src.src.world.common.template.video")
local c_video = require("love_src.src.world.common.component.video")
local wm = require("world_map")
local wrapper = world:extend()
@ -22,7 +22,7 @@ end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
"love_src/src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,
@ -47,7 +47,7 @@ function wrapper:load(_args)
{
assemblage = video.assemble,
data = {
path = "asset/video/1_intro.ogv"
path = "love_src/asset/video/1_intro.ogv"
}
}
})

View File

@ -2,10 +2,10 @@ local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local world = require("love_src.wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local road = require("src.world.2_town_square.template.road")
local debug_entity = require("love_src.src.world.common.template.debug_entity")
local road = require("love_src.src.world.2_town_square.template.road")
local wm = require("world_map")
@ -17,8 +17,8 @@ end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/",
"src/world/2_town_square/system"
"love_src/src/world/common/system/",
"love_src/src/world/2_town_square/system"
}, {
{
assemblage = debug_entity.assembleDebug,

View File

@ -1,4 +1,4 @@
local ease = require("src.world.2_town_square.pseudo3d.ease")
local ease = require("love_src.src.world.2_town_square.pseudo3d.ease")
local utils = {}

View File

@ -4,8 +4,8 @@ local BASE = reap.base_path(...)
local easeFN = require(BASE .. ".ease")
local json = require("lib.json")
local QuadCache = require("wrapper.lappy.new.quad").obj
local ImageCache = require("wrapper.lappy.new.image").obj
local QuadCache = require("love_src.wrapper.lappy.new.quad").obj
local ImageCache = require("love_src.wrapper.lappy.new.image").obj
local utils = {}
@ -114,11 +114,11 @@ function utils.addSegment(segments, segmentLength, rumbleLength, curve, y, width
local y1 = lastY(segments)
local y2 = y
local fQuads, fImage = utils.addQuads("asset/image/sample/javascript-racer-master/images/sprites/column.png", "vertical", w1, w2)
local cQuads, cImage = utils.addQuads("asset/image/sample/javascript-racer-master/images/sprites/column.png", "vertical", w1, w2)
local fQuads, fImage = utils.addQuads("love_src/asset/image/sample/javascript-racer-master/images/sprites/column.png", "vertical", w1, w2)
local cQuads, cImage = utils.addQuads("love_src/asset/image/sample/javascript-racer-master/images/sprites/column.png", "vertical", w1, w2)
local lQuads, lImage = utils.addQuads("asset/image/sample/javascript-racer-master/images/sprites/column.png", "horizontal", y1, y2)
local rQuads, rImage = utils.addQuads("asset/image/sample/javascript-racer-master/images/sprites/column.png", "horizontal", y1, y2)
local lQuads, lImage = utils.addQuads("love_src/asset/image/sample/javascript-racer-master/images/sprites/column.png", "horizontal", y1, y2)
local rQuads, rImage = utils.addQuads("love_src/asset/image/sample/javascript-racer-master/images/sprites/column.png", "horizontal", y1, y2)
return {
--- index for seeking

View File

@ -1,14 +1,14 @@
local system_constructor = require("wrapper.Concord.system")
local system_constructor = require("love_src.wrapper.Concord.system")
local roadsegment = require("src.world.2_town_square.pseudo3d.roadsegment")
local roadsegment = require("love_src.src.world.2_town_square.pseudo3d.roadsegment")
local perspective = require("src.world.2_town_square.component.perspective")
local pos3d = require("src.world.2_town_square.component.pos3d")
local perspective = require("love_src.src.world.2_town_square.component.perspective")
local pos3d = require("love_src.src.world.2_town_square.component.pos3d")
local projection = require("lib.choro.projection")
local ease = require("src.world.2_town_square.pseudo3d.ease")
local ease = require("love_src.src.world.2_town_square.pseudo3d.ease")
local vm = require("lib.vornmath")
local roaddraw = require("src.world.2_town_square.pseudo3d.render.road")
local roaddraw = require("love_src.src.world.2_town_square.pseudo3d.render.road")
local system = {}

View File

@ -1,5 +1,5 @@
local perspective = require("src.world.2_town_square.component.perspective")
local pos3d = require("src.world.2_town_square.component.pos3d")
local perspective = require("love_src.src.world.2_town_square.component.perspective")
local pos3d = require("love_src.src.world.2_town_square.component.pos3d")
local template = {}
@ -29,8 +29,8 @@ template.default_data = {
rumble_length = 3,
segment_path = "data/map/segment.json",
segment_sprite_map_path = "data/map/sprites.json",
segment_path = "love_src/data/map/segment.json",
segment_sprite_map_path = "love_src/data/map/sprites.json",
}
function template.assemble(e, data)

View File

@ -1,4 +1,4 @@
local image = require("wrapper.lappy.new.image").obj
local image = require("love_src.wrapper.lappy.new.image").obj
local components = {}

View File

@ -1,4 +1,4 @@
local source = require("wrapper.lappy.new.source").obj
local source = require("love_src.wrapper.lappy.new.source").obj
local components = {}

View File

@ -1,5 +1,5 @@
local quad = require("wrapper.lappy.new.quad").obj
local image = require("wrapper.lappy.new.image").obj
local quad = require("love_src.wrapper.lappy.new.quad").obj
local image = require("love_src.wrapper.lappy.new.image").obj
local components = {}

View File

@ -1,4 +1,4 @@
local video = require("wrapper.lappy.new.video").obj
local video = require("love_src.wrapper.lappy.new.video").obj
local components = {}

View File

@ -1,6 +1,6 @@
local system_constructor = require("wrapper.Concord.system")
local debug_label = require("src.world.common.component.debug_label")
local transform = require("src.world.common.component.transform")
local system_constructor = require("love_src.wrapper.Concord.system")
local debug_label = require("love_src.src.world.common.component.debug_label")
local transform = require("love_src.src.world.common.component.transform")
local system = {}

View File

@ -1,8 +1,8 @@
local floor = math.floor
local system_constructor = require("wrapper.Concord.system")
local audio = require("src.world.common.component.audio")
local animation = require("src.world.common.component.animation")
local system_constructor = require("love_src.wrapper.Concord.system")
local audio = require("love_src.src.world.common.component.audio")
local animation = require("love_src.src.world.common.component.animation")
local system = {}

View File

@ -1,5 +1,5 @@
local system_constructor = require("wrapper.Concord.system")
local c_button = require("src.world.common.component.button")
local system_constructor = require("love_src.wrapper.Concord.system")
local c_button = require("love_src.src.world.common.component.button")
local system = {}

View File

@ -1,5 +1,5 @@
local system_constructor = require("wrapper.Concord.system")
local c_video = require("src.world.common.component.video")
local system_constructor = require("love_src.wrapper.Concord.system")
local c_video = require("love_src.src.world.common.component.video")
local system = {}

View File

@ -1,26 +1,26 @@
local flip = require("src.world.common.system.flip")
local transform = require("src.world.common.component.transform")
local flip = require("love_src.src.world.common.system.flip")
local transform = require("love_src.src.world.common.component.transform")
local template = {}
template.default_data = {
sfx = "asset/audio/sfx/book_flip.1.ogg",
sfx = "love_src/asset/audio/sfx/book_flip.1.ogg",
anim_direction = 1,
fps = 12,
frame_i = 1,
image_frame = {
"asset/image/book/StoryMode.png",
"asset/image/book/StoryModeBook.png",
"asset/image/book/StoryModeBook2.png",
"asset/image/book/StoryModeBook3.png",
"asset/image/book/StoryModeBook4.png",
"asset/image/book/StoryModeBook5.png",
"asset/image/book/StoryModeBook6.png",
"asset/image/book/StoryModeBook7.png",
"asset/image/book/StoryModeBook8.png",
"asset/image/book/StoryModeBook9.png",
"asset/image/book/StoryModeBook11.png",
"asset/image/book/StoryModeBook16.png",
"love_src/asset/image/book/StoryMode.png",
"love_src/asset/image/book/StoryModeBook.png",
"love_src/asset/image/book/StoryModeBook2.png",
"love_src/asset/image/book/StoryModeBook3.png",
"love_src/asset/image/book/StoryModeBook4.png",
"love_src/asset/image/book/StoryModeBook5.png",
"love_src/asset/image/book/StoryModeBook6.png",
"love_src/asset/image/book/StoryModeBook7.png",
"love_src/asset/image/book/StoryModeBook8.png",
"love_src/asset/image/book/StoryModeBook9.png",
"love_src/asset/image/book/StoryModeBook11.png",
"love_src/asset/image/book/StoryModeBook16.png",
},
next_trigger_frame = 1,
run_time = 0,

View File

@ -1,4 +1,4 @@
local button = require("src.world.common.component.button")
local button = require("love_src.src.world.common.component.button")
local template = {}

View File

@ -1,4 +1,4 @@
local debug_world_draw = require("src.world.common.system.debug_world_draw")
local debug_world_draw = require("love_src.src.world.common.system.debug_world_draw")
local template = {}

View File

@ -1,4 +1,4 @@
local video = require("src.world.common.component.video")
local video = require("love_src.src.world.common.component.video")
local template = {}

View File

@ -2,10 +2,10 @@ local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local world = require("love_src.wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local button = require("src.world.common.template.button")
local debug_entity = require("love_src.src.world.common.template.debug_entity")
local button = require("love_src.src.world.common.template.button")
local wm = require("world_map")
local wrapper = world:extend()
@ -20,7 +20,7 @@ end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
"love_src/src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,

View File

@ -1,15 +1,15 @@
local reap = require("lib.reap")
local BASE = reap.base_path(...)
local image = require("wrapper.lappy.new.image").obj
local image = require("love_src.wrapper.lappy.new.image").obj
local world = require("wrapper.Concord.world")
local world = require("love_src.wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local book = require("src.world.common.template.book")
local debug_entity = require("love_src.src.world.common.template.debug_entity")
local book = require("love_src.src.world.common.template.book")
local animation = require("src.world.common.component.animation")
local transform = require("src.world.common.component.transform")
local animation = require("love_src.src.world.common.component.animation")
local transform = require("love_src.src.world.common.component.transform")
local wrapper = world:extend()
@ -19,7 +19,7 @@ end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
"love_src/src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,

View File

@ -2,9 +2,9 @@ local reap = require("lib.reap")
local BASE = reap.base_path(...)
local world = require("wrapper.Concord.world")
local world = require("love_src.wrapper.Concord.world")
local debug_entity = require("src.world.common.template.debug_entity")
local debug_entity = require("love_src.src.world.common.template.debug_entity")
local wrapper = world:extend()
@ -14,7 +14,7 @@ end
function wrapper:load(_args)
wrapper.super.load(self, {
"src/world/common/system/"
"love_src/src/world/common/system/"
}, {
{
assemblage = debug_entity.assembleDebug,

View File

@ -14,7 +14,7 @@ local Component = Concord.component
local System = Concord.system
local World = Concord.world
local main_wrapper = require "wrapper.lappy.world"
local main_wrapper = require "love_src.wrapper.lappy.world"
---@class wrappers.Concord.world : lappy.world
local wrapper = main_wrapper:extend()

View File

@ -140,69 +140,69 @@ end
-- end
-- end
function love.load(args)
init()
local width, height, flags = love.window.getMode()
test.update_window(width, height)
end
function love.update(time)
update(time)
if (love.mouse.isDown(1)) then
local x, y = love.mouse.getPosition()
test.update_mouse(x, y)
end
end
function love.draw()
-- draw()
love.graphics.push()
love.graphics.setCanvas()
love.graphics.setShader()
love.graphics.line(0, 0, love.graphics.getDimensions())
love.graphics.pop()
end
-- local wm = require("world_map")
-- world = {
-- ["main_menu"] = require("src.world.main_menu")(),
-- ["1_intro"] = require("src.world.1_intro")(),
-- ["2_town_square"] = require("src.world.2_town_square")(),
-- ["race"] = require("src.world.race")(),
-- ["train"] = require("src.world.train")(),
-- };
-- current = wm["2_town_square"]
-- function load_world(world_to_load)
-- current = world_to_load
-- world[current]:reload()
-- function love.load(args)
-- init()
-- local width, height, flags = love.window.getMode()
-- test.update_window(width, height)
-- end
-- function love.load()
-- world[current]:load()
-- end
-- function love.update(time)
-- update(time)
-- function love.update(dt)
-- world[current]:update(dt)
-- if (love.mouse.isDown(1)) then
-- local x, y = love.mouse.getPosition()
-- test.update_mouse(x, y)
-- end
-- end
-- function love.draw()
-- world[current]:draw()
-- draw()
-- love.graphics.push()
-- love.graphics.setCanvas()
-- love.graphics.setShader()
-- love.graphics.line(0, 0, love.graphics.getDimensions())
-- love.graphics.pop()
-- end
-- function love.keyreleased(key, scancode)
-- world[current]:keyreleased(key, scancode)
-- end
local wm = require("world_map")
-- function love.keypressed(key, scancode, isrepeat)
-- world[current]:keypressed(key, scancode, isrepeat)
-- end
world = {
["main_menu"] = require("love_src.src.world.main_menu")(),
["1_intro"] = require("love_src.src.world.1_intro")(),
["2_town_square"] = require("love_src.src.world.2_town_square")(),
["race"] = require("love_src.src.world.race")(),
["train"] = require("love_src.src.world.train")(),
};
-- function love.mousereleased(x, y, button, istouch, presses)
-- world[current]:mousereleased(x, y, button, istouch, presses)
-- end
current = wm["2_town_square"]
function load_world(world_to_load)
current = world_to_load
world[current]:reload()
end
function love.load()
world[current]:load()
end
function love.update(dt)
world[current]:update(dt)
end
function love.draw()
world[current]:draw()
end
function love.keyreleased(key, scancode)
world[current]:keyreleased(key, scancode)
end
function love.keypressed(key, scancode, isrepeat)
world[current]:keypressed(key, scancode, isrepeat)
end
function love.mousereleased(x, y, button, istouch, presses)
world[current]:mousereleased(x, y, button, istouch, presses)
end