Update racer system

This commit is contained in:
fnicon 2026-03-22 00:13:43 +09:00
parent 8f67a4de8b
commit 08521535fe
5 changed files with 59 additions and 66 deletions

View File

@ -50,12 +50,11 @@ end
---@param f vec2 input
---@param drag number|vec2 drag
---@param streamline number car's streamline
---@param weight_drag_boost number? magic weight
---@param weight_drag_halt number? magic weight
---@param weight_drag number? magic weight
---@return vec2 f
local function add_drag(v, drag, streamline, weight_drag_boost, weight_drag_halt)
local function add_drag(v, drag, streamline, weight_drag)
local f_drag = drag_force(drag, streamline)
return v + f_drag * ((weight_drag_boost or 1.0) - (weight_drag_halt or 0.0))
return v + f_drag * (weight_drag or 1.0)
end
---add inertia into f
@ -112,6 +111,7 @@ end
---@param grip number car's grip
---@param friction number outside's friction
---@param drag number|vec2 outside's drag
---@param drag_movement number drag from moving
---@param streamline number car's streamline
---@param inertia_force vec2 last's force
---@param mass number car's mass
@ -128,7 +128,7 @@ local function force_workflow(
-- friction
grip, friction,
-- drag
drag, streamline,
drag, drag_movement, streamline,
-- inertia
inertia_force,
-- centrifugal
@ -141,7 +141,8 @@ local function force_workflow(
)
local val = add_desire(desire_forward, desire_steer, weight_forward, weight_steer)
val = add_friction(val, grip, friction, weight_tire, weight_floor)
val = add_drag(val, drag, streamline, weight_drag_boost, weight_drag_halt)
val = add_drag(val, drag, streamline, weight_drag_boost)
val = add_drag(val, drag_movement, streamline, weight_drag_halt)
val = add_inertia(val, inertia_force, weight_inertia)
val = add_centrifugal(val, mass, inertia_force, weight_centrifugal)

View File

@ -1,3 +1,5 @@
local vm = require("lib.vornmath")
local components = {}
components.dict = {
@ -7,16 +9,13 @@ components.dict = {
grip = "race.grip",
steer = "race.steer",
brake = "race.brake",
decel = "race.decel",
drag = "race.drag",
mass = "race.mass",
inertia = "race.inertia",
inertia_dir = "race.inertia_dir",
streamline = "race.streamline"
streamline = "race.streamline",
}
function components.velocity (c, x)
c.data = x
function components.velocity (c, x, y)
c.data = vm.vec2(x, y)
end
function components.max_speed (c, x)
@ -39,24 +38,12 @@ function components.brake (c, x)
c.data = x
end
function components.decel (c, x)
c.data = x
end
function components.drag (c, x)
c.data = x
end
function components.mass (c, x)
c.data = x
end
function components.inertia (c, x)
c.data = x
end
function components.inertia_dir (c, x, y)
c.data = {x, y}
function components.inertia (c, x, y)
c.data = vm.vec2(x, y)
end
function components.streamline (c, x)

View File

@ -31,15 +31,16 @@ function wrapper:load(_args)
{
assemblage = racer.assemble,
data = {
accel = 200.0,
brake = 100.0,
grip = 1.0,
max_speed = 50.0,
steer = 5.0,
velocity = 0.0,
velocity = {0.0, 0.0},
max_speed = 10.0,
accel = 10.0,
brake = 10.0,
grip = 10.0,
steer = 10.0,
inertia = {0.0, 0.0},
drag = 1.0,
mass = 1.0
mass = 10.0,
streamline = 1.0
}
}
})

View File

@ -13,30 +13,27 @@ system.__index = system
system.pool = {
pool = {
race.dict.max_speed,
race.dict.velocity,
race.dict.accel,
race.dict.brake,
race.dict.grip,
race.dict.max_speed,
race.dict.steer,
race.dict.velocity,
race.dict.inertia,
race.dict.inertia_dir,
race.dict.drag,
race.dict.mass,
race.dict.streamline
}
}
system.components = {
[race.dict.max_speed] = race.max_speed,
[race.dict.velocity] = race.velocity,
[race.dict.accel] = race.accel,
[race.dict.brake] = race.brake,
[race.dict.grip] = race.grip,
[race.dict.max_speed] = race.max_speed,
[race.dict.steer] = race.steer,
[race.dict.velocity] = race.velocity,
[race.dict.inertia] = race.inertia,
[race.dict.inertia_dir] = race.inertia_dir,
[race.dict.drag] = race.drag,
[race.dict.mass] = race.mass,
[race.dict.streamline] = race.streamline
}
@ -55,16 +52,14 @@ end
local function get(e)
return
e[race.dict.max_speed].data,
e[race.dict.velocity].data,
e[race.dict.accel].data,
e[race.dict.brake].data,
e[race.dict.grip].data,
e[race.dict.max_speed].data,
e[race.dict.steer].data,
e[race.dict.velocity].data,
e[race.dict.drag].data,
e[race.dict.inertia].data,
e[race.dict.mass].data,
e[race.dict.inertia_dir].data,
e[race.dict.streamline].data
end
@ -124,6 +119,12 @@ local frictions = {
}
}
local drags = {
{
drag = vm.vec2(1.0, 0.0)
}
}
-- x1 y1 -- (x1 + w1) y1
-- x2 y2
-- x1 (y1 + h1) -- (x1 + w1) (y1 + h1)
@ -155,13 +156,12 @@ local magic_w = {
drag_halt = 1.5,
inertia = 1.0,
centrifugal = 1.0,
drag_movement = 1.0
-- magic_slowdown = 10.0,
-- magic_boost = 10000.0,
-- magic_slow_drift = 10.0
}
local drag_dir = vm.vec2(1.0, 0.0)
local function handle_input(accel, brake, steer)
local up = love.keyboard.isDown("up")
local down = love.keyboard.isDown("down")
@ -185,19 +185,19 @@ end
function system:update(dt)
for _, e in ipairs(self.pool) do
local accel, brake, grip, max_speed, steer, velocity, drag, inertia, mass, inertia_dir, streamline = get(e)
local max_speed, velocity, accel, brake, grip, steer, inertia, mass, streamline = get(e)
local pos_x, pos_y = e["race.pos"].data[1], e["race.pos"].data[2]
local friction = get_friction(pos_x, pos_y, frictions)
local drag = drags[1].drag
local desire_forward, desire_steer = handle_input(accel, brake, steer)
local force = racing_force(
desire_forward, desire_steer,
grip, friction,
drag, streamline,
drag, magic_w.drag_movement, streamline,
inertia,
mass,
magic_w.forward, magic_w.steer,
@ -217,6 +217,8 @@ function system:update(dt)
end
local a = force * dt / mass
e[race.dict.velocity].data = e[race.dict.velocity].data + a
-- local new_velocity = racing_phy.accelerate(dt, 1, velocity, max_speed, f_forward*dt/mass, 0)
-- if (not left and not right) then
@ -235,15 +237,15 @@ function system:update(dt)
e[race.dict.inertia].data = force
local new_angle = e["race.angle"].data + f_lateral * dt/mass
e["race.angle"].data = new_angle
e[race.dict.velocity].data = new_velocity
-- local new_angle = e["race.angle"].data + f_lateral * dt/mass
-- e["race.angle"].data = new_angle
-- e[race.dict.velocity].data = new_velocity
local goal_x, goal_y = racing_phy.drift(dt, pos_x, pos_y, new_velocity, max_speed, new_angle, magic_n.scale_x, magic_n.scale_y)
-- local goal_x, goal_y = racing_phy.drift(dt, pos_x, pos_y, new_velocity, max_speed, new_angle, magic_n.scale_x, magic_n.scale_y)
-- print("force_forward", f_forward, "f_lateral", f_lateral, "velocity", new_velocity, "angle", new_angle, "goal_x", goal_x, "goal_y", goal_y)
e["race.pos"].data[1] = goal_x
e["race.pos"].data[2] = goal_y
-- e["race.pos"].data[1] = goal_x
-- e["race.pos"].data[2] = goal_y
end
end
@ -261,8 +263,8 @@ function system:draw()
local image = e["race.image"].data.image
local origin = e["race.image"].data.origin
--draw(velocity, x, y, sx, sy, angle, image, origin)
local vx = 0
local vy = 0
local vx = e[race.dict.velocity].data[1]
local vy = e[race.dict.velocity].data[2]
test.set_sphere(x, y, vx, vy)
end
end

View File

@ -3,26 +3,28 @@ local race = require("love_src.src.world.top_down_race.component.race")
local template = {}
template.default_data = {
velocity = {0.0, 0.0},
max_speed = 10.0,
accel = 10.0,
brake = 10.0,
grip = 10.0,
max_speed = 10.0,
steer = 10.0,
velocity = 0.0,
inertia = {0.0, 0.0},
drag = 2.0,
mass = 10.0
mass = 10.0,
streamline = 1.0
}
function template.assemble(e, data)
e:give(race.dict.max_speed, data.max_speed)
e:give(race.dict.velocity, data.velocity[1], data.velocity[2])
e:give(race.dict.accel, data.accel)
e:give(race.dict.brake, data.brake)
e:give(race.dict.grip, data.grip)
e:give(race.dict.max_speed, data.max_speed)
e:give(race.dict.steer, data.steer)
e:give(race.dict.velocity, data.velocity)
e:give(race.dict.inertia, data.inertia[1], data.inertia[2])
e:give(race.dict.drag, data.drag)
e:give(race.dict.mass, data.mass)
e:give(race.dict.streamline, data.streamline)
end
return template