name = "Game"
default_targets = ["win64"]
build_directory = "../builds"
love_files = [
    "+*",
    "-*/.*",
]
keep_game_directory = false
[win64]
love_binaries = "../resources/love-12.0-woa64"

[macos]
love_binaries = "../resources/love-macos"
# The files specified here will be added in addition to the ones specified on top level.
# All specified files will be copied to the <name>/Contents/Resources/ directory of the .app file.
[macos.archive_files]

[macos.app_metadata]
CFBundleName = "<same as the name from the main config>"
CFBundleIdentifier = "tld.yourgamename"
NSHumanReadableCopyright = "Copyright © 2006-2020 LÖVE Development Team"
CFBundleShortVersionString = "{version}"

[linux]
# These values are included in the .desktop file

[linux.desktop_file_metadata]
Comment="Scary game about finding teeth in odd places"
Categories="Education;Science;" # Default is "Game;" (semicolon is separator and terminator)

[appimage]
source_appimage = "../resources/love.AppImage"

# As with windows, this is a list of .so files to include in the AppImage
shared_libraries = [
	"enet2/enet2.so",
	"/lib/x86_64-linux-gnu/libcurl.so",
]

# See win32.artifacts and win64.artifacts.
# for appimage the possible values are: "appimage" and "appdir",
# where "appdir" is the AppDir the AppImage is generated from.
artifacts = "appimage" # default is to delete the AppDir
