xm_player/src/ta_parameter.hpp

280 lines
14 KiB
C++

#pragma once
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/texture_memory_alloc9.hpp"
#include "math/float_types.hpp"
#include "math/math.hpp"
static inline void global_polygon_textured(ta_parameter_writer& writer,
uint32_t list_type,
uint32_t texture_offset,
uint32_t texture_size,
uint32_t pixel_format)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list_type
| obj_control::col_type::packed_color
| obj_control::texture
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater_or_equal
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::texture_shading_instruction::modulate
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::fog_control::no_fog
| texture_size;
const uint32_t texture_address = texture_memory_alloc.texture.start + texture_offset;
const uint32_t texture_control_word = pixel_format
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
writer.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
}
static inline void global_polygon_intensity(ta_parameter_writer& writer,
uint32_t list_type,
uint32_t texture_offset,
uint32_t texture_size,
uint32_t pixel_format)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list_type
| obj_control::col_type::packed_color
| obj_control::texture
| obj_control::col_type::intensity_mode_1
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater_or_equal
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::texture_shading_instruction::modulate
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| texture_size;
const uint32_t texture_address = texture_memory_alloc.texture.start + texture_offset;
const uint32_t texture_control_word = pixel_format
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
1, 1, 1, 1);
}
static inline void global_polygon_untextured(ta_parameter_writer& writer, uint32_t list_type, uint32_t dst_alpha)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list_type
| obj_control::col_type::packed_color
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater_or_equal
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::texture_shading_instruction::modulate
| tsp_instruction_word::src_alpha_instr::one
| dst_alpha
| tsp_instruction_word::fog_control::no_fog;
const uint32_t texture_control_word = 0;
writer.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
}
static inline void global_polygon_translucent(ta_parameter_writer& writer)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::translucent
| obj_control::col_type::packed_color
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater_or_equal
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::texture_shading_instruction::modulate_alpha
| tsp_instruction_word::src_alpha_instr::src_alpha
| tsp_instruction_word::dst_alpha_instr::inverse_src_alpha
| tsp_instruction_word::use_alpha
| tsp_instruction_word::fog_control::no_fog;
const uint32_t texture_control_word = 0;
writer.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
}
static inline void quad_type_3(ta_parameter_writer& writer,
const vec3& ap, const vec2& at,
const vec3& bp, const vec2& bt,
const vec3& cp, const vec2& ct,
const vec3& dp, const vec2& dt,
int base_color)
{
writer.append<ta_vertex_parameter::polygon_type_3>() =
ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
at.x, at.y,
base_color, 0);
writer.append<ta_vertex_parameter::polygon_type_3>() =
ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bt.x, bt.y,
base_color, 0);
writer.append<ta_vertex_parameter::polygon_type_3>() =
ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
dt.x, dt.y,
base_color, 0);
writer.append<ta_vertex_parameter::polygon_type_3>() =
ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ct.x, ct.y,
base_color, 0);
}
static inline void tri_type_7(ta_parameter_writer& writer,
const vec3& ap, const vec2& at,
const vec3& bp, const vec2& bt,
const vec3& cp, const vec2& ct,
float intensity)
{
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
at.x, at.y,
intensity, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bt.x, bt.y,
intensity, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ct.x, ct.y,
intensity, 0);
}
static inline void quad_type_7(ta_parameter_writer& writer,
const vec3& ap, const vec2& at,
const vec3& bp, const vec2& bt,
const vec3& cp, const vec2& ct,
const vec3& dp, const vec2& dt,
float intensity)
{
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
at.x, at.y,
intensity, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bt.x, bt.y,
intensity, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
dt.x, dt.y,
intensity, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ct.x, ct.y,
intensity, 0);
}
static inline void quad_type_0(ta_parameter_writer& writer,
const vec3& ap,
const vec3& bp,
const vec3& cp,
const vec3& dp,
int base_color)
{
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
base_color);
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
base_color);
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
base_color);
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
base_color);
}
#define _fsrra(n) (1.0f / (sqrt<float>(n)))
static inline void line_type_0(ta_parameter_writer& writer,
const vec3& p1,
const vec3& p2,
int base_color)
{
float dy = p2.y - p1.y;
float dx = p2.x - p1.x;
float d = _fsrra(dx * dx + dy * dy) * 0.7f;
float dy1 = dy * d;
float dx1 = dx * d;
vec3 ap = { p1.x + dy1, p1.y + -dx1, p1.z };
vec3 bp = { p1.x + -dy1, p1.y + dx1, p1.z };
vec3 cp = { p2.x + -dy1, p2.y + dx1, p2.z };
vec3 dp = { p2.x + dy1, p2.y + -dx1, p2.z };
quad_type_0(writer,
ap,
bp,
cp,
dp,
base_color);
}