interpolated cover zoom
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1f8cb233e4
commit
5a745b30f0
@ -3,6 +3,7 @@
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#include "ta_parameter.hpp"
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#include "playlist.hpp"
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#include "texture.hpp"
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#include "framebuffer.hpp"
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namespace scene::tracker::cover {
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@ -13,10 +14,13 @@ namespace scene::tracker::cover {
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float texture_height;
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float width;
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float height;
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float scale;
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};
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int cover_ix = -1;
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float zoom_interp = 0.0;
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static const cover covers[] = {
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[thebeach] = {
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.texture_offset = texture::offset::thebeach,
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@ -26,6 +30,7 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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[silvertrees] = {
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.texture_offset = texture::offset::silvertrees,
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@ -35,6 +40,7 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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[redtree] = {
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.texture_offset = texture::offset::redtree,
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@ -44,6 +50,7 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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[mountain] = {
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.texture_offset = texture::offset::mountain,
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@ -53,6 +60,7 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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[mossycottage] = {
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.texture_offset = texture::offset::mossycottage,
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@ -62,6 +70,7 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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[clocks] = {
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.texture_offset = texture::offset::clocks,
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@ -71,21 +80,39 @@ namespace scene::tracker::cover {
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.texture_height = 1.0f / 128.0f,
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.width = 72,
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.height = 72,
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.scale = 6,
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},
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};
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constexpr inline vec3 transform_position_fs(const cover& cover,
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const vec2& p,
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float z)
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{
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float width = cover.width * cover.scale;
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float height = cover.height * cover.scale;
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float x = (framebuffer.px_width - width) / 2;
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float y = (framebuffer.px_height - height) / 2;
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return {
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x + p.x * width,
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y + p.y * height,
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z};
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}
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constexpr inline vec3 transform_position(const cover& cover,
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const vec2& p,
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float x, float y, float z)
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{
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float x_offset = (128.0f - cover.width) * 0.5f;
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float y_offset = (128.0f - cover.width) * 0.5f;
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float width = 128;
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float height = 128;
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float x_offset = (128.0f - width) * 0.5f;
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float y_offset = (128.0f - height) * 0.5f;
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if (x_offset < 0) x_offset = 0;
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if (y_offset < 0) y_offset = 0;
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return {
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x + x_offset + p.x * cover.width,
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y + y_offset + p.y * cover.height,
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x + x_offset + p.x * width,
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y + y_offset + p.y * height,
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z
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};
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}
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@ -106,7 +133,37 @@ namespace scene::tracker::cover {
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{0, 1},
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};
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void draw(ta_multiwriter& multi, float x, float y)
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static inline vec3 lerp(const vec3& a, const vec3& b, float f)
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{
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float dx = b.x - a.x;
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float dy = b.y - a.y;
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float dz = b.z - a.z;
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return {
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a.x + dx * f,
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a.y + dy * f,
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a.z + dz * f,
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};
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}
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const static float alpha = 207;
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void draw_shroud(ta_parameter_writer& writer)
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{
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global_polygon_translucent(writer);
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uint32_t a = ((uint32_t)(zoom_interp * alpha)) << 24;
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float z = 1.0 / 3.5f;
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quad_type_0(writer,
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{0, 0, z},
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{(float)framebuffer.px_width, 0, z},
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{(float)framebuffer.px_width, (float)framebuffer.px_height, z},
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{0, (float)framebuffer.px_height, z},
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a | 0x202020);
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}
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void draw(ta_multiwriter& multi, float x, float y, bool zoom)
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{
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if (cover_ix < 0)
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return;
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@ -122,14 +179,34 @@ namespace scene::tracker::cover {
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texture_size,
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texture_control_word::pixel_format::_565);
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float z = 1.0 / 10.0f;
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float z = 1.0 / 3.0f;
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int base_color = 0xffffff;
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vec3 ap = transform_position(cover, vtx[0], x, y, z);
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vec3 bp = transform_position(cover, vtx[1], x, y, z);
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vec3 cp = transform_position(cover, vtx[2], x, y, z);
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vec3 dp = transform_position(cover, vtx[3], x, y, z);
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if (zoom) {
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zoom_interp += 0.05;
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if (zoom_interp > 1)
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zoom_interp = 1;
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} else {
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zoom_interp -= 0.05;
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if (zoom_interp < 0)
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zoom_interp = 0;
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}
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vec3 ap0 = transform_position(cover, vtx[0], x, y, z);
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vec3 bp0 = transform_position(cover, vtx[1], x, y, z);
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vec3 cp0 = transform_position(cover, vtx[2], x, y, z);
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vec3 dp0 = transform_position(cover, vtx[3], x, y, z);
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vec3 ap1 = transform_position_fs(cover, vtx[0], z);
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vec3 bp1 = transform_position_fs(cover, vtx[1], z);
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vec3 cp1 = transform_position_fs(cover, vtx[2], z);
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vec3 dp1 = transform_position_fs(cover, vtx[3], z);
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vec3 ap = lerp(ap0, ap1, zoom_interp);
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vec3 bp = lerp(bp0, bp1, zoom_interp);
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vec3 cp = lerp(cp0, cp1, zoom_interp);
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vec3 dp = lerp(dp0, dp1, zoom_interp);
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vec2 at = transform_texture(cover, vtx[0]);
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vec2 bt = transform_texture(cover, vtx[1]);
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@ -142,5 +219,8 @@ namespace scene::tracker::cover {
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cp, ct,
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dp, dt,
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base_color);
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if (zoom_interp > 0)
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draw_shroud(multi.op);
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}
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}
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@ -14,5 +14,5 @@ namespace scene::tracker::cover {
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clocks,
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};
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void draw(ta_multiwriter& multi, float x, float y);
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void draw(ta_multiwriter& multi, float x, float y, bool zoom);
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}
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@ -148,7 +148,11 @@ widget::left_aligned top(0, 0, 20, top_children, top_length);
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namespace scene::tracker {
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const float cover_x = 480;
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const float cover_y = 5;
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static bool cover_zoom = false;
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static bool options = false;
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static bool last_a[4] = {};
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static bool last_start[4] = {};
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const struct scene::scene scene = {
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@ -183,14 +187,39 @@ namespace scene::tracker {
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playlist::next();
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}
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void update_pick(cursor::cursor& c)
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{
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widget::widget * w = top.pick(c.x, c.y);
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if (w != nullptr) {
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w->click();
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}
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}
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static bool a_click(int i)
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{
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bool last = last_a[i];
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cursor::cursor& c = cursor::state[i];
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last_a[i] = c.a;
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return c.a && c.a != last;
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}
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void update()
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{
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for (int i = 0; i < 4; i++) {
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cursor::cursor& c = cursor::state[i];
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if (c.active && c.a) {
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widget::widget * w = top.pick(c.x, c.y);
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if (w != nullptr) {
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w->click();
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if (c.active) {
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if (cover_zoom) {
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if (a_click(i))
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cover_zoom = false;
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} else {
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if (c.x >= cover_x && c.x <= (cover_x + 128) &&
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c.y >= cover_y && c.y <= (cover_y + 128)) {
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if (a_click(i))
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cover_zoom = true;
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} else {
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if (c.a)
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update_pick(c);
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}
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}
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}
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}
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@ -271,7 +300,7 @@ namespace scene::tracker {
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tracklist::draw(multi, top.width + 5, 5);
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float y = top.y() + top.height + 5;
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channel_status::draw(multi, 5, y);
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cover::draw(multi, 480, 5);
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cover::draw(multi, cover_x, cover_y, cover_zoom);
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y += channel_status::height + 10;
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notes::draw(multi, 5, y);
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