interpolated cover zoom

This commit is contained in:
Zack Buhman 2025-07-04 16:34:11 -05:00
parent 1f8cb233e4
commit 5a745b30f0
3 changed files with 125 additions and 16 deletions

View File

@ -3,6 +3,7 @@
#include "ta_parameter.hpp"
#include "playlist.hpp"
#include "texture.hpp"
#include "framebuffer.hpp"
namespace scene::tracker::cover {
@ -13,10 +14,13 @@ namespace scene::tracker::cover {
float texture_height;
float width;
float height;
float scale;
};
int cover_ix = -1;
float zoom_interp = 0.0;
static const cover covers[] = {
[thebeach] = {
.texture_offset = texture::offset::thebeach,
@ -26,6 +30,7 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
[silvertrees] = {
.texture_offset = texture::offset::silvertrees,
@ -35,6 +40,7 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
[redtree] = {
.texture_offset = texture::offset::redtree,
@ -44,6 +50,7 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
[mountain] = {
.texture_offset = texture::offset::mountain,
@ -53,6 +60,7 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
[mossycottage] = {
.texture_offset = texture::offset::mossycottage,
@ -62,6 +70,7 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
[clocks] = {
.texture_offset = texture::offset::clocks,
@ -71,21 +80,39 @@ namespace scene::tracker::cover {
.texture_height = 1.0f / 128.0f,
.width = 72,
.height = 72,
.scale = 6,
},
};
constexpr inline vec3 transform_position_fs(const cover& cover,
const vec2& p,
float z)
{
float width = cover.width * cover.scale;
float height = cover.height * cover.scale;
float x = (framebuffer.px_width - width) / 2;
float y = (framebuffer.px_height - height) / 2;
return {
x + p.x * width,
y + p.y * height,
z};
}
constexpr inline vec3 transform_position(const cover& cover,
const vec2& p,
float x, float y, float z)
{
float x_offset = (128.0f - cover.width) * 0.5f;
float y_offset = (128.0f - cover.width) * 0.5f;
float width = 128;
float height = 128;
float x_offset = (128.0f - width) * 0.5f;
float y_offset = (128.0f - height) * 0.5f;
if (x_offset < 0) x_offset = 0;
if (y_offset < 0) y_offset = 0;
return {
x + x_offset + p.x * cover.width,
y + y_offset + p.y * cover.height,
x + x_offset + p.x * width,
y + y_offset + p.y * height,
z
};
}
@ -106,7 +133,37 @@ namespace scene::tracker::cover {
{0, 1},
};
void draw(ta_multiwriter& multi, float x, float y)
static inline vec3 lerp(const vec3& a, const vec3& b, float f)
{
float dx = b.x - a.x;
float dy = b.y - a.y;
float dz = b.z - a.z;
return {
a.x + dx * f,
a.y + dy * f,
a.z + dz * f,
};
}
const static float alpha = 207;
void draw_shroud(ta_parameter_writer& writer)
{
global_polygon_translucent(writer);
uint32_t a = ((uint32_t)(zoom_interp * alpha)) << 24;
float z = 1.0 / 3.5f;
quad_type_0(writer,
{0, 0, z},
{(float)framebuffer.px_width, 0, z},
{(float)framebuffer.px_width, (float)framebuffer.px_height, z},
{0, (float)framebuffer.px_height, z},
a | 0x202020);
}
void draw(ta_multiwriter& multi, float x, float y, bool zoom)
{
if (cover_ix < 0)
return;
@ -122,14 +179,34 @@ namespace scene::tracker::cover {
texture_size,
texture_control_word::pixel_format::_565);
float z = 1.0 / 10.0f;
float z = 1.0 / 3.0f;
int base_color = 0xffffff;
vec3 ap = transform_position(cover, vtx[0], x, y, z);
vec3 bp = transform_position(cover, vtx[1], x, y, z);
vec3 cp = transform_position(cover, vtx[2], x, y, z);
vec3 dp = transform_position(cover, vtx[3], x, y, z);
if (zoom) {
zoom_interp += 0.05;
if (zoom_interp > 1)
zoom_interp = 1;
} else {
zoom_interp -= 0.05;
if (zoom_interp < 0)
zoom_interp = 0;
}
vec3 ap0 = transform_position(cover, vtx[0], x, y, z);
vec3 bp0 = transform_position(cover, vtx[1], x, y, z);
vec3 cp0 = transform_position(cover, vtx[2], x, y, z);
vec3 dp0 = transform_position(cover, vtx[3], x, y, z);
vec3 ap1 = transform_position_fs(cover, vtx[0], z);
vec3 bp1 = transform_position_fs(cover, vtx[1], z);
vec3 cp1 = transform_position_fs(cover, vtx[2], z);
vec3 dp1 = transform_position_fs(cover, vtx[3], z);
vec3 ap = lerp(ap0, ap1, zoom_interp);
vec3 bp = lerp(bp0, bp1, zoom_interp);
vec3 cp = lerp(cp0, cp1, zoom_interp);
vec3 dp = lerp(dp0, dp1, zoom_interp);
vec2 at = transform_texture(cover, vtx[0]);
vec2 bt = transform_texture(cover, vtx[1]);
@ -142,5 +219,8 @@ namespace scene::tracker::cover {
cp, ct,
dp, dt,
base_color);
if (zoom_interp > 0)
draw_shroud(multi.op);
}
}

View File

@ -14,5 +14,5 @@ namespace scene::tracker::cover {
clocks,
};
void draw(ta_multiwriter& multi, float x, float y);
void draw(ta_multiwriter& multi, float x, float y, bool zoom);
}

View File

@ -148,7 +148,11 @@ widget::left_aligned top(0, 0, 20, top_children, top_length);
namespace scene::tracker {
const float cover_x = 480;
const float cover_y = 5;
static bool cover_zoom = false;
static bool options = false;
static bool last_a[4] = {};
static bool last_start[4] = {};
const struct scene::scene scene = {
@ -183,14 +187,39 @@ namespace scene::tracker {
playlist::next();
}
void update_pick(cursor::cursor& c)
{
widget::widget * w = top.pick(c.x, c.y);
if (w != nullptr) {
w->click();
}
}
static bool a_click(int i)
{
bool last = last_a[i];
cursor::cursor& c = cursor::state[i];
last_a[i] = c.a;
return c.a && c.a != last;
}
void update()
{
for (int i = 0; i < 4; i++) {
cursor::cursor& c = cursor::state[i];
if (c.active && c.a) {
widget::widget * w = top.pick(c.x, c.y);
if (w != nullptr) {
w->click();
if (c.active) {
if (cover_zoom) {
if (a_click(i))
cover_zoom = false;
} else {
if (c.x >= cover_x && c.x <= (cover_x + 128) &&
c.y >= cover_y && c.y <= (cover_y + 128)) {
if (a_click(i))
cover_zoom = true;
} else {
if (c.a)
update_pick(c);
}
}
}
}
@ -271,7 +300,7 @@ namespace scene::tracker {
tracklist::draw(multi, top.width + 5, 5);
float y = top.y() + top.height + 5;
channel_status::draw(multi, 5, y);
cover::draw(multi, 480, 5);
cover::draw(multi, cover_x, cover_y, cover_zoom);
y += channel_status::height + 10;
notes::draw(multi, 5, y);