#pragma once

#include "font/tandy1k.data.h"
#include "model/32bitlogo/colors.data.h"

namespace texture {
  struct texture {
    void * start;
    int size;
    int offset;
  };

  namespace offset {
    constexpr int tandy1k = 0;
    constexpr int logo = 16384;
  };

  extern struct texture textures[];

  extern const int textures_length;

  void transfer_texture_memory();
};
