win32/main.cpp

153 lines
3.8 KiB
C++

#include <windows.h>
#include <d3d9.h>
#include <stdint.h>
struct CUSTOMVERTEX {
float x, y, z, rhw;
uint32_t color;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE)
const CUSTOMVERTEX vertices[] = {
{ 150.0f, 50.0f, 0.5f, 1.0f, 0xffff0000 },
{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ff00 },
{ 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff },
};
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
IDirect3D9 * g_pD3D = NULL;
IDirect3DDevice9 * g_pd3dDevice = NULL;
IDirect3DVertexBuffer9 * g_pVB = NULL;
HRESULT InitDirect3D(HWND hwnd)
{
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (g_pD3D == NULL)
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
HRESULT res = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3dpp,
&g_pd3dDevice);
if (FAILED(res)) {
return E_FAIL;
}
return S_OK;
}
void Cleanup()
{
if (g_pd3dDevice != NULL)
g_pd3dDevice->Release();
if (g_pD3D != NULL)
g_pD3D->Release();
}
void Render()
{
if (g_pd3dDevice == NULL)
return;
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
g_pd3dDevice->BeginScene();
g_pd3dDevice->SetStreamSource(0, g_pVB, 0, (sizeof (CUSTOMVERTEX)));
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
g_pd3dDevice->EndScene();
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(0, // window style
CLASS_NAME, // window class
L"Learn to Program Windows",
WS_OVERLAPPEDWINDOW,
// size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // parent window
NULL, // menu
hInstance, // instance handle
NULL // additional application data
);
if (hwnd == NULL) {
return 0;
}
if (!SUCCEEDED(InitDirect3D(hwnd)))
return 0;
HRESULT res;
res = g_pd3dDevice->CreateVertexBuffer(3 * (sizeof (CUSTOMVERTEX)), // length
0, // usage
D3DFVF_CUSTOMVERTEX, // FVF
D3DPOOL_DEFAULT, // Pool
&g_pVB, //ppVertexBuffer
NULL //pSharedHandle
);
if (FAILED(res))
return 0;
void * pVertices;
res = g_pVB->Lock(0, (sizeof (vertices)), &pVertices, 0);
if (FAILED(res))
return 0;
memcpy(pVertices, vertices, (sizeof (vertices)));
g_pVB->Unlock();
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
Render();
//ValidateRect(hwnd, NULL);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}