17 lines
421 B
Plaintext
17 lines
421 B
Plaintext
sampler2D BearTextureSampler;
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struct VS_OUTPUT
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{
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float4 Position : POSITION; // vertex position
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float4 Diffuse : COLOR0; // vertex diffuse color
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float2 Texture : TEXCOORD0;
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};
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float4 Main(VS_OUTPUT In) : COLOR {
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//return float4(1, 1, 1, 1) - In.Diffuse;
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//return float4(In.Texture, 0, 1);
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float2 tex = In.Texture * 0.5 + 0.5;
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return tex2D(BearTextureSampler, float2(tex.x, 1.0 - tex.y));
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}
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