202 lines
6.4 KiB
JavaScript
202 lines
6.4 KiB
JavaScript
import { getPath } from "./common.js";
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class SnakeRenderer {
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createBuffers(device)
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{
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const boneCount = 100;
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const boneLength = 0.1;
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this.boneSystemAddress = this.module.instance.exports.bone_system__create(boneCount, boneLength);
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const mem = new DataView(this.module.memory.buffer);
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this.bonesAddress = mem.getUint32(this.boneSystemAddress, true);
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const configurationOffset = this.module.instance.exports.bone_system__configuration_offset();
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this.configurationAddress = this.boneSystemAddress + configurationOffset;
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this.bonesBufferSize = this.module.instance.exports.bone_system__bones_size(boneCount);
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this.configurationBufferSize = this.module.instance.exports.bone_system__configuration_size();
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this.frames = [];
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for (let i = 0; i < 2; i++) {
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const bonesBuffer = device.createBuffer({
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label: `bone buffer ${i}`,
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size: this.bonesBufferSize,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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});
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const configurationBuffer = device.createBuffer({
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label: `bone configuration buffer ${i}`,
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size: this.configurationBufferSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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const bindGroup = device.createBindGroup({
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label: `bone buffer bind group ${i}`,
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layout: this.bindGroupLayout.bone,
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entries: [{
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binding: 0,
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resource: { buffer: bonesBuffer },
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}, {
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binding: 1,
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resource: { buffer: configurationBuffer },
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}]
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});
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this.frames.push({
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bonesBuffer: bonesBuffer,
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configurationBuffer: configurationBuffer,
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bindGroup: bindGroup,
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});
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}
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}
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constructor(device, canvasFormat, viewUniformBuffer, wgsl, module)
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{
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const label = "bone";
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this.module = module;
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//////////////////////////////////////////////////////////////////////
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// shader module
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//////////////////////////////////////////////////////////////////////
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const shaderModule = device.createShaderModule({
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label: `${label} shader`,
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code: wgsl,
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});
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//////////////////////////////////////////////////////////////////////
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// index buffer
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//////////////////////////////////////////////////////////////////////
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const array = new Uint16Array(6);
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array[0] = 0;
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array[1] = 1;
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array[2] = 2;
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array[3] = 0;
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array[4] = 3;
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array[5] = 1;
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this.buffer = device.createBuffer({
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label: `${label} renderer buffer`,
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size: array.byteLength,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(this.buffer, 0, array, 0, array.length);
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//////////////////////////////////////////////////////////////////////
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// pipeline
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//////////////////////////////////////////////////////////////////////
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this.bindGroupLayout = {
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view: device.createBindGroupLayout({
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label: `${label} bind group layout view`,
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entries: [{
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binding: 0,
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visibility: GPUShaderStage.VERTEX,
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buffer: { type: "uniform" }
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}]
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}),
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bone: device.createBindGroupLayout({
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label: `${label} bind group layout particle`,
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entries: [{ // bones
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binding: 0,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: "read-only-storage" }
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}, { // configuration
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binding: 1,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: "uniform" }
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}]
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}),
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};
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const pipelineLayout = device.createPipelineLayout({
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label: `${label} pipeline layout`,
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bindGroupLayouts: [
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this.bindGroupLayout.view,
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this.bindGroupLayout.bone
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],
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});
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this.renderPipeline = device.createRenderPipeline({
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label: `${label} pipeline`,
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layout: pipelineLayout,
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vertex: {
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module: shaderModule,
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entryPoint: "vertexMain",
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fragmentMain",
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targets: [{
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format: canvasFormat,
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}]
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},
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primitive: {
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topology: "triangle-list",
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},
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depthStencil: {
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depthWriteEnabled: true,
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depthCompare: "less",
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format: "depth24plus",
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},
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});
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//////////////////////////////////////////////////////////////////////
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// bones
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//////////////////////////////////////////////////////////////////////
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this.createBuffers(device);
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//////////////////////////////////////////////////////////////////////
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// bind group
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//////////////////////////////////////////////////////////////////////
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this.viewBindGroup = device.createBindGroup({
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label: `${label} bind group`,
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layout: this.bindGroupLayout.view,
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entries: [{
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binding: 0,
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resource: { buffer: viewUniformBuffer },
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}],
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});
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}
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update(device, frameNumber, mousePosition, configuration)
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{
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this.module.instance.exports.bone_system__update_configuration(this.boneSystemAddress,
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configuration.boneCount,
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configuration.boneLength,
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configuration.velocityDamping,
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configuration.velocityAcceleration);
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this.module.instance.exports.bone_system__update(this.boneSystemAddress,
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mousePosition[0], mousePosition[1], mousePosition[2]);
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device.queue.writeBuffer(this.frames[frameNumber].bonesBuffer, 0,
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this.module.memory.buffer, this.bonesAddress, this.bonesBufferSize);
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device.queue.writeBuffer(this.frames[frameNumber].configurationBuffer, 0,
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this.module.memory.buffer, this.configurationAddress, this.configurationBufferSize);
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}
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render(renderPass, frameNumber)
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{
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renderPass.setPipeline(this.renderPipeline);
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renderPass.setIndexBuffer(this.buffer, "uint16");
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renderPass.setBindGroup(0, this.viewBindGroup);
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renderPass.setBindGroup(1, this.frames[frameNumber].bindGroup);
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renderPass.drawIndexed(6);
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}
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}
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async function loadSnake(device, canvasFormat, viewUniformBuffer, module)
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{
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const snakeWgsl = await getPath("snake.wgsl");
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const renderer = new SnakeRenderer(device, canvasFormat, viewUniformBuffer, snakeWgsl, module);
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return renderer;
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}
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export { loadSnake };
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