166 lines
4.5 KiB
JavaScript
166 lines
4.5 KiB
JavaScript
import { getPath } from "./common.js";
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class FontRenderer {
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createBuffers(device)
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{
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this.maxGlyphs = 1024;
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this.glyphBufferSize = 4 * this.maxGlyphs;
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this.frames = [];
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for (let i = 0; i < 2; i++) {
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const glyphBuffer = device.createBuffer({
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label: `glyph buffer ${i}`,
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size: this.glyphBufferSize,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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});
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const bindGroup = device.createBindGroup({
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label: `font bind group ${i}`,
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layout: this.bindGroupLayout.glyph,
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entries: [{
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binding: 0,
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resource: { buffer: glyphBuffer },
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}]
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});
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this.frames.push({
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glyphBuffer: glyphBuffer,
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bindGroup: bindGroup,
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});
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}
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}
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constructor(device, canvasFormat, viewUniformBuffer, wgsl, module)
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{
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const label = "font";
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this.module = module;
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//////////////////////////////////////////////////////////////////////
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// shader module
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//////////////////////////////////////////////////////////////////////
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const shaderModule = device.createShaderModule({
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label: `${label} shader`,
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code: wgsl,
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});
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//////////////////////////////////////////////////////////////////////
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// index buffer
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//////////////////////////////////////////////////////////////////////
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const array = new Uint16Array(6);
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array[0] = 0;
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array[1] = 1;
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array[2] = 2;
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array[3] = 0;
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array[4] = 3;
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array[5] = 1;
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this.buffer = device.createBuffer({
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label: `${label} renderer buffer`,
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size: array.byteLength,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(this.buffer, 0, array, 0, array.length);
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//////////////////////////////////////////////////////////////////////
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// pipeline
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//////////////////////////////////////////////////////////////////////
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this.bindGroupLayout = {
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view: device.createBindGroupLayout({
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label: `${label} bind group layout view`,
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entries: [{
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binding: 0,
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visibility: GPUShaderStage.VERTEX,
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buffer: { type: "uniform" }
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}]
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}),
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glyph: device.createBindGroupLayout({
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label: `${label} bind group layout glyph`,
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entries: [{ // glyphs
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binding: 0,
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visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
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buffer: { type: "read-only-storage" }
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}/*, { // configuration
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binding: 1,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: "uniform" }
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}*/]
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}),
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};
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const pipelineLayout = device.createPipelineLayout({
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label: `${label} pipeline layout`,
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bindGroupLayouts: [
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this.bindGroupLayout.view,
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this.bindGroupLayout.glyph
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],
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});
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this.renderPipeline = device.createRenderPipeline({
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label: `${label} pipeline`,
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layout: pipelineLayout,
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vertex: {
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module: shaderModule,
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entryPoint: "vertexMain",
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fragmentMain",
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targets: [{
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format: canvasFormat,
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}]
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},
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primitive: {
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topology: "triangle-list",
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},
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depthStencil: {
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depthWriteEnabled: true,
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depthCompare: "less",
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format: "depth24plus",
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},
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});
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//////////////////////////////////////////////////////////////////////
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// buffers
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//////////////////////////////////////////////////////////////////////
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this.createBuffers(device);
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//////////////////////////////////////////////////////////////////////
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// bind group
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//////////////////////////////////////////////////////////////////////
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this.viewBindGroup = device.createBindGroup({
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label: `${label} bind group`,
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layout: this.bindGroupLayout.view,
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entries: [{
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binding: 0,
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resource: { buffer: viewUniformBuffer },
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}],
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});
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}
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render(renderPass, frameNumber)
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{
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renderPass.setPipeline(this.renderPipeline);
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renderPass.setIndexBuffer(this.buffer, "uint16");
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renderPass.setBindGroup(0, this.viewBindGroup);
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renderPass.setBindGroup(1, this.frames[frameNumber].bindGroup);
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renderPass.drawIndexed(6);
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}
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}
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async function loadFont(device, canvasFormat, viewUniformBuffer, module)
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{
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const fontWgsl = await getPath("font.wgsl");
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const renderer = new FontRenderer(device, canvasFormat, viewUniformBuffer, fontWgsl, module);
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return renderer;
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}
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export { loadFont };
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