18 lines
324 B
C++
18 lines
324 B
C++
#pragma once
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#include "directxmath/DirectXMath.h"
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#include "particle_configuration.h"
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namespace fluid {
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struct Particle {
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XMFLOAT4 position;
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XMFLOAT4 velocity;
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XMFLOAT4 value;
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void update(ParticleConfiguration * configuration);
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void resolveCollision(ParticleConfiguration * configuration);
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};
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}
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