initial font layout/font renderer module

This commit is contained in:
Zack Buhman 2026-08-05 00:37:08 -05:00
parent 7d2b80374a
commit a0148e76e0
10 changed files with 868 additions and 0 deletions

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font.js Normal file
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import { getPath } from "./common.js";
class FontRenderer {
createBuffers(device)
{
this.maxGlyphs = 1024;
this.glyphBufferSize = 4 * this.maxGlyphs;
this.frames = [];
for (let i = 0; i < 2; i++) {
const glyphBuffer = device.createBuffer({
label: `glyph buffer ${i}`,
size: this.glyphBufferSize,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
});
const bindGroup = device.createBindGroup({
label: `font bind group ${i}`,
layout: this.bindGroupLayout.glyph,
entries: [{
binding: 0,
resource: { buffer: glyphBuffer },
}]
});
this.frames.push({
glyphBuffer: glyphBuffer,
bindGroup: bindGroup,
});
}
}
constructor(device, canvasFormat, viewUniformBuffer, wgsl, module)
{
const label = "font";
this.module = module;
//////////////////////////////////////////////////////////////////////
// shader module
//////////////////////////////////////////////////////////////////////
const shaderModule = device.createShaderModule({
label: `${label} shader`,
code: wgsl,
});
//////////////////////////////////////////////////////////////////////
// index buffer
//////////////////////////////////////////////////////////////////////
const array = new Uint16Array(6);
array[0] = 0;
array[1] = 1;
array[2] = 2;
array[3] = 0;
array[4] = 3;
array[5] = 1;
this.buffer = device.createBuffer({
label: `${label} renderer buffer`,
size: array.byteLength,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
});
device.queue.writeBuffer(this.buffer, 0, array, 0, array.length);
//////////////////////////////////////////////////////////////////////
// pipeline
//////////////////////////////////////////////////////////////////////
this.bindGroupLayout = {
view: device.createBindGroupLayout({
label: `${label} bind group layout view`,
entries: [{
binding: 0,
visibility: GPUShaderStage.VERTEX,
buffer: { type: "uniform" }
}]
}),
glyph: device.createBindGroupLayout({
label: `${label} bind group layout glyph`,
entries: [{ // glyphs
binding: 0,
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
buffer: { type: "read-only-storage" }
}/*, { // configuration
binding: 1,
visibility: GPUShaderStage.FRAGMENT,
buffer: { type: "uniform" }
}*/]
}),
};
const pipelineLayout = device.createPipelineLayout({
label: `${label} pipeline layout`,
bindGroupLayouts: [
this.bindGroupLayout.view,
this.bindGroupLayout.glyph
],
});
this.renderPipeline = device.createRenderPipeline({
label: `${label} pipeline`,
layout: pipelineLayout,
vertex: {
module: shaderModule,
entryPoint: "vertexMain",
},
fragment: {
module: shaderModule,
entryPoint: "fragmentMain",
targets: [{
format: canvasFormat,
}]
},
primitive: {
topology: "triangle-list",
},
depthStencil: {
depthWriteEnabled: true,
depthCompare: "less",
format: "depth24plus",
},
});
//////////////////////////////////////////////////////////////////////
// buffers
//////////////////////////////////////////////////////////////////////
this.createBuffers(device);
//////////////////////////////////////////////////////////////////////
// bind group
//////////////////////////////////////////////////////////////////////
this.viewBindGroup = device.createBindGroup({
label: `${label} bind group`,
layout: this.bindGroupLayout.view,
entries: [{
binding: 0,
resource: { buffer: viewUniformBuffer },
}],
});
}
render(renderPass, frameNumber)
{
renderPass.setPipeline(this.renderPipeline);
renderPass.setIndexBuffer(this.buffer, "uint16");
renderPass.setBindGroup(0, this.viewBindGroup);
renderPass.setBindGroup(1, this.frames[frameNumber].bindGroup);
renderPass.drawIndexed(6);
}
}
async function loadFont(device, canvasFormat, viewUniformBuffer, module)
{
const fontWgsl = await getPath("font.wgsl");
const renderer = new FontRenderer(device, canvasFormat, viewUniformBuffer, fontWgsl, module);
return renderer;
}
export { loadFont };

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font.wgsl Normal file
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struct Configuration {
viewProj: mat4x4f,
lightViewProj: mat4x4f,
lightPosition: vec4f,
eyePosition: vec4f,
aspect: f32,
};
struct GlyphBitmap {
position: vec2f,
velocity: vec2f,
};
@group(0) @binding(0) var<uniform> config: Configuration;
@group(1) @binding(0) var<storage> glyphs: array<GlyphBitmap>;
struct VertexInput {
@builtin(vertex_index) vertex_index: u32,
};
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) texture: vec2f,
};
const vertices = array(
vec2f(1.0, 0.0),
vec2f(0.0, 1.0),
vec2f(0.0, 0.0),
vec2f(1.0, 1.0),
);
@vertex
fn vertexMain(input: VertexInput) -> VertexOutput
{
let texture = vertices[input.vertex_index];
let position = texture * 2.0 - 1.0;
var output: VertexOutput;
output.position = vec4f(position, 0.0, 1.0);
output.texture = position * vec2f(config.aspect, 1);
return output;
}
@fragment
fn fragmentMain(input: VertexOutput) -> @location(0) vec4f
{
var color = vec3f(input.texture.xy, 0);
return vec4f(color, 1);
}

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include/font.h Normal file
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// this file is designed to be platform-agnostic
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// metrics are 26.6 fixed point
struct glyph_metrics {
int32_t horiBearingX;
int32_t horiBearingY;
int32_t horiAdvance;
} __attribute__ ((packed));
static_assert((sizeof (struct glyph_metrics)) == ((sizeof (int32_t)) * 3));
struct glyph_bitmap {
uint16_t x;
uint16_t y;
uint16_t width;
uint16_t height;
} __attribute__ ((packed));
static_assert((sizeof (struct glyph_bitmap)) == ((sizeof (uint16_t)) * 4));
struct glyph {
struct glyph_bitmap bitmap;
struct glyph_metrics metrics;
} __attribute__ ((packed));
static_assert((sizeof (struct glyph)) == ((sizeof (struct glyph_bitmap)) + (sizeof (struct glyph_metrics))));
struct font {
uint32_t first_char_code;
uint32_t last_char_code;
struct face_metrics {
int32_t height; // 26.6 fixed point
int32_t max_advance; // 26.6 fixed point
} face_metrics;
uint32_t glyph_count;
uint16_t texture_width;
uint16_t texture_height;
} __attribute__ ((packed));
static_assert((sizeof (struct font)) == ((sizeof (uint32_t)) * 6));
#ifdef __cplusplus
}
#endif

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src/font_layout/api.cpp Normal file
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#include "new.h"
#include "font_layout.h"
extern "C" {
FontLayout * font_layout__create(size_t buffer, int layout_buffer_length)
{
FontLayout * font_layout = New<FontLayout>();
font_layout->init(buffer, layout_buffer_length);
return font_layout;
}
size_t font_layout__glyph_buffer_size(FontLayout * font_layout)
{
return font_layout->font->glyph_count * (sizeof (GlyphBuffer));
}
void * font_layout__glyph_buffer_address(FontLayout * font_layout)
{
return font_layout->glyph_buffer;
}
size_t font_layout__texture_size(FontLayout * font_layout)
{
int const bytes_per_pixel = 1;
return font_layout->font->texture_width * font_layout->font->texture_width * bytes_per_pixel;
}
void * font_layout__texture_address(FontLayout * font_layout)
{
return font_layout->texture;
}
size_t font_layout__layout_buffer_size(FontLayout * font_layout)
{
return font_layout->layout_buffer_length * (sizeof (LayoutBuffer));
}
void * font_layout__layout_buffer_address(FontLayout * font_layout)
{
return font_layout->layout_buffer;
}
int font_layout__layout_buffer_index(FontLayout * font_layout)
{
return font_layout->layout_buffer_index;
}
};

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#include "new.h"
#include "font_layout.h"
static inline size_t texture_offset(font * font)
{
return (sizeof (font)) * (sizeof (glyph)) * font->glyph_count;
}
void FontLayout::init(size_t buffer, int layout_buffer_length)
{
this->font = reinterpret_cast<struct font *>(buffer + 0);
this->glyphs = reinterpret_cast<struct glyph *>(buffer + (sizeof (font)));
this->texture = reinterpret_cast<void *>(buffer + texture_offset(this->font));
this->layout_buffer_length = layout_buffer_length;
this->layout_buffer_index = 0;
this->layout_buffer = New<LayoutBuffer>(layout_buffer_length);
this->glyph_buffer = New<GlyphBuffer>(this->font->glyph_count);
for (uint16_t i = 0; i < this->font->glyph_count; i++) {
glyph_bitmap const & bitmap = this->glyphs[i].bitmap;
this->glyph_buffer[i].position.x = float(bitmap.x) / float(this->font->texture_width);
this->glyph_buffer[i].position.y = float(bitmap.y) / float(this->font->texture_height);
this->glyph_buffer[i].size.x = float(bitmap.width) / float(this->font->texture_width);
this->glyph_buffer[i].size.y = float(bitmap.height) / float(this->font->texture_height);
}
}

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#pragma once
#include "font.h"
#include "directxmath/DirectXMath.h"
struct GlyphBuffer {
XMFLOAT2 position; // in uv units
XMFLOAT2 size; // in uv units
};
struct LayoutBuffer {
XMFLOAT3 position; // in local coordinate space units
float glyph_index;
};
struct FontLayout {
font * font;
glyph * glyphs;
void * texture;
int layout_buffer_length; // in elements
int layout_buffer_index;
GlyphBuffer * glyph_buffer;
LayoutBuffer * layout_buffer;
void init(size_t buffer, int layout_buffer_length);
};

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CFLAGS = -Og -g -gdwarf-4 -Wall -Wextra -Wno-error -Wfatal-errors
CFLAGS += -Wno-error=unused-parameter
CFLAGS += -Wno-error=unused-variable
CFLAGS += -Wno-error=unused-but-set-variable
CFLAGS += -I../../include
CXXFLAGS = -std=c++23
FREETYPE_CFLAGS = $(shell pkg-config --cflags freetype2)
FREETYPE_LDFLAGS = $(shell pkg-config --libs freetype2)
%.o: %.cpp
$(CXX) $(CFLAGS) $(CXXFLAGS) $(FREETYPE_CFLAGS) -c $< -o $@
ttf_outline: ttf_outline.o ttf_2d_pack.o
$(CXX) $(LDFLAGS) $(FREETYPE_LDFLAGS) $^ -o $@

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#include <assert.h>
#include <stdint.h>
#include <array>
#include "ttf_2d_pack.h"
struct size {
uint16_t width;
uint16_t height;
};
constexpr struct size max_texture = {1024, 1024};
inline bool area_valid(const uint8_t texture[max_texture.height][max_texture.width],
const uint32_t x_offset,
const uint32_t y_offset,
const struct rect& rect,
const struct size& window)
{
for (uint32_t yi = 0; yi < rect.height; yi++) {
for (uint32_t xi = 0; xi < rect.width; xi++) {
uint32_t x = x_offset + xi;
uint32_t y = y_offset + yi;
if (texture[y][x] != 0)
return false;
if (x >= window.width || y >= window.height)
return false;
}
}
return true;
}
constexpr inline std::array<uint32_t, 2>
from_ix(uint32_t curve_ix)
{
std::array<uint32_t, 2> x_y = {0, 0};
uint32_t curve_bit = 0;
while (curve_ix != 0) {
x_y[(curve_bit + 1) % 2] |= (curve_ix & 1) << (curve_bit / 2);
curve_ix >>= 1;
curve_bit += 1;
}
return x_y;
}
static_assert(from_ix(0) == std::array<uint32_t, 2>{{0b000, 0b000}});
static_assert(from_ix(2) == std::array<uint32_t, 2>{{0b001, 0b000}});
static_assert(from_ix(8) == std::array<uint32_t, 2>{{0b010, 0b000}});
static_assert(from_ix(10) == std::array<uint32_t, 2>{{0b011, 0b000}});
static_assert(from_ix(32) == std::array<uint32_t, 2>{{0b100, 0b000}});
static_assert(from_ix(34) == std::array<uint32_t, 2>{{0b101, 0b000}});
static_assert(from_ix(40) == std::array<uint32_t, 2>{{0b110, 0b000}});
static_assert(from_ix(42) == std::array<uint32_t, 2>{{0b111, 0b000}});
static_assert(from_ix(1) == std::array<uint32_t, 2>{{0b000, 0b001}});
static_assert(from_ix(4) == std::array<uint32_t, 2>{{0b000, 0b010}});
static_assert(from_ix(5) == std::array<uint32_t, 2>{{0b000, 0b011}});
static_assert(from_ix(16) == std::array<uint32_t, 2>{{0b000, 0b100}});
static_assert(from_ix(17) == std::array<uint32_t, 2>{{0b000, 0b101}});
static_assert(from_ix(20) == std::array<uint32_t, 2>{{0b000, 0b110}});
static_assert(from_ix(21) == std::array<uint32_t, 2>{{0b000, 0b111}});
constexpr inline int log2(uint32_t n)
{
switch (n) {
default:
case 8: return 3;
case 16: return 4;
case 32: return 5;
case 64: return 6;
case 128: return 7;
case 256: return 8;
case 512: return 9;
case 1024: return 10;
}
}
static void pack_into(uint8_t texture[max_texture.height][max_texture.width],
size & window,
rect & rect)
{
uint32_t z_curve_ix = 0;
if (rect.width == 0 || rect.height == 0) {
rect.x = 0;
rect.y = 0;
return;
}
while (true) {
auto [x_offset, y_offset] = from_ix(z_curve_ix);
if (x_offset >= window.width and y_offset >= window.height) {
assert(window.width < max_texture.width || window.height < max_texture.height);
if (window.width == window.height) { window.height *= 2; }
else { window.width *= 2; }
// when the window changes; start again from the beginning and
// re-check earlier locations that might have been skipped due
// to window size
z_curve_ix = 0;
}
if (area_valid(texture, x_offset, y_offset, rect, window)) {
for (uint32_t yi = 0; yi < rect.height; yi++) {
for (uint32_t xi = 0; xi < rect.width; xi++) {
uint32_t x = x_offset + xi;
uint32_t y = y_offset + yi;
texture[y][x] = 1;
}
}
rect.x = x_offset;
rect.y = y_offset;
return;
} else {
z_curve_ix += 1;
continue;
}
}
assert(false);
}
template <typename T>
void insertion_sort(T * arr, int len)
{
int i = 1;
while (i < len) {
int j = i;
while (j > 0 && arr[j - 1] < arr[j]) {
std::swap(arr[j - 1], arr[j]);
j -= 1;
}
i += 1;
}
}
window_curve_ix pack_all(struct rect * rects, const uint32_t num_rects)
{
uint8_t texture[max_texture.height][max_texture.width] = { 0 };
size window = {1, 1};
// sort all rectangles by size
insertion_sort(rects, num_rects);
for (uint32_t i = 0; i < num_rects; i++) {
pack_into(texture, window, rects[i]);
}
return {window.width, window.height};
}

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#pragma once
#include <cstdint>
struct window_curve_ix {
struct {
uint16_t width;
uint16_t height;
} window;
};
window_curve_ix pack_all(struct rect * rects, const uint32_t num_rects);
struct rect {
uint32_t char_code;
uint32_t width;
uint32_t height;
int32_t x;
int32_t y;
std::strong_ordering operator<=>(const rect& b) const
{
return (width * height) <=> (b.width * b.height);
}
};

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#include <bit>
#include <sstream>
#include <iostream>
#include <cassert>
#include <cstdint>
#include <ft2build.h>
#include FT_FREETYPE_H
#include "font.h"
#include "ttf_2d_pack.h"
std::endian _target_endian;
constexpr uint32_t max_texture_dim = 1024;
constexpr uint32_t max_texture_size = max_texture_dim * max_texture_dim;
template< class T >
constexpr T byteswap(const T n)
{
if (std::endian::native != _target_endian) {
return std::byteswap<T>(n);
} else {
return n;
}
}
int32_t
load_outline_char_bitmap_rect(const FT_Face face,
const FT_Int32 load_flags,
const FT_Render_Mode render_mode,
const FT_ULong char_code,
struct rect& rect)
{
FT_Error error;
FT_UInt glyph_index = FT_Get_Char_Index(face, char_code);
error = FT_Load_Glyph(face, glyph_index, load_flags);
if (error) {
std::cerr << "FT_Load_Glyph " << FT_Error_String(error) << '\n';
return -1;
}
error = FT_Render_Glyph(face->glyph, render_mode);
if (error) {
std::cerr << "FT_Render_Glyph " << FT_Error_String(error) << '\n';
return -1;
}
rect.char_code = char_code;
rect.height = face->glyph->bitmap.rows;
rect.width = face->glyph->bitmap.width;
rect.x = -1;
rect.y = -1;
return 0;
}
int32_t
load_outline_char(const FT_Face face,
const FT_Int32 load_flags,
const FT_Render_Mode render_mode,
const uint32_t bits_per_pixel,
const FT_ULong char_code,
glyph * glyph,
uint8_t * texture,
uint32_t texture_width,
struct rect& rect)
{
FT_Error error;
FT_UInt glyph_index = FT_Get_Char_Index(face, char_code);
error = FT_Load_Glyph(face, glyph_index, load_flags);
if (error) {
std::cerr << "FT_Load_Glyph " << FT_Error_String(error) << '\n';
return -1;
}
//std::cerr << "size " << face->glyph->bitmap.rows << ' ' << face->glyph->bitmap.width << '\n';
//assert(face->glyph->format == FT_GLYPH_FORMAT_OUTLINE);
error = FT_Render_Glyph(face->glyph, render_mode);
if (error) {
std::cerr << "FT_Render_Glyph " << FT_Error_String(error) << '\n';
return -1;
}
if (!(face->glyph->bitmap.pitch > 0)) {
assert(face->glyph->bitmap.width == 0);
assert(face->glyph->bitmap.rows == 0);
}
assert(face->glyph->bitmap.width == rect.width);
assert(face->glyph->bitmap.rows == rect.height);
assert(bits_per_pixel == 8 || bits_per_pixel == 4 || bits_per_pixel == 2 || bits_per_pixel == 1);
const uint32_t pixels_per_byte = 8 / bits_per_pixel;
const uint32_t texture_stride = texture_width / pixels_per_byte;
//std::cerr << "pixels per byte: " << pixels_per_byte << '\n';
//std::cerr << "texture stride: " << texture_stride << '\n';
for (uint32_t y = 0; y < rect.height; y++) {
for (uint32_t x = 0; x < rect.width; x++) {
const uint32_t texture_ix = (rect.y + y) * texture_stride + (rect.x + x) / pixels_per_byte;
const uint32_t texture_ix_mod = (rect.x + x) % pixels_per_byte;
assert(texture_ix < max_texture_size);
uint8_t level;
//std::cerr << "rxy " << rect.x << ' ' << rect.y << '\n';
//std::cerr << "rwh " << rect.width << ' ' << rect.height << '\n';
//std::cerr << "pixel_mode " << (int)face->glyph->bitmap.pixel_mode << '\n';
switch (face->glyph->bitmap.pixel_mode) {
case FT_PIXEL_MODE_MONO:
// [num_grays] is only used with FT_PIXEL_MODE_GRAY; it gives the number
// of gray levels used in the bitmap.
level = (face->glyph->bitmap.buffer[y * face->glyph->bitmap.pitch + (x / 8)] >> (7 - (x % 8))) & 1;
break;
case FT_PIXEL_MODE_GRAY:
//std::cerr << "num_grays " << face->glyph->bitmap.num_grays << '\n';
//assert(face->glyph->bitmap.num_grays == 256);
level = face->glyph->bitmap.buffer[y * face->glyph->bitmap.pitch + x];
level >>= (8 - bits_per_pixel);
break;
default:
assert(false);
break;
}
texture[texture_ix] |= level << (bits_per_pixel * texture_ix_mod);
}
}
glyph_bitmap& bitmap = glyph->bitmap;
bitmap.x = byteswap<uint16_t>(rect.x);
bitmap.y = byteswap<uint16_t>(rect.y);
bitmap.width = byteswap<uint16_t>(rect.width);
bitmap.height = byteswap<uint16_t>(rect.height);
glyph_metrics& metrics = glyph->metrics;
metrics.horiBearingX = byteswap<int32_t>(face->glyph->metrics.horiBearingX);
metrics.horiBearingY = byteswap<int32_t>(face->glyph->metrics.horiBearingY);
metrics.horiAdvance = byteswap<int32_t>(face->glyph->metrics.horiAdvance);
return 0;
}
enum {
start_hex = 1,
end_hex = 2,
pixel_size = 3,
target_endian = 4,
font_file_path = 5,
output_file_path = 6,
argv_length = 7
};
struct window_curve_ix
load_all_positions(const FT_Face face,
const uint32_t start,
const uint32_t end,
glyph * glyphs,
uint8_t * texture
)
{
const uint32_t num_glyphs = (end - start) + 1;
struct rect rects[num_glyphs];
FT_Int32 load_flags = FT_LOAD_DEFAULT | FT_LOAD_TARGET_MODE(FT_RENDER_MODE_SDF) | FT_LOAD_RENDER;
FT_Render_Mode render_mode = FT_RENDER_MODE_SDF;
// first, load all rectangles
for (uint32_t char_code = start; char_code <= end; char_code++) {
load_outline_char_bitmap_rect(face,
load_flags,
render_mode,
char_code,
rects[char_code - start]);
}
// calculate a 2-dimensional packing for the rectangles
auto window_curve_ix = pack_all(rects, num_glyphs);
const uint32_t bits_per_pixel = 8;
// render all of the glyphs to the texture;
for (uint32_t i = 0; i < num_glyphs; i++) {
const uint32_t char_code = rects[i].char_code;
int32_t err = load_outline_char(face,
load_flags,
render_mode,
bits_per_pixel,
char_code,
&glyphs[char_code - start],
texture,
window_curve_ix.window.width,
rects[i]);
if (err < 0) assert(false);
}
return window_curve_ix;
}
int main(int argc, char *argv[])
{
FT_Library library;
FT_Face face;
FT_Error error;
if (argc != argv_length) {
std::cerr << "usage: " << argv[0] << " [start-hex] [end-hex] [pixel-size] [target-endian] [font-file-path] [output-file-path]\n\n";
std::cerr << "ex. 1: " << argv[0] << " 3000 30ff 30 0 little ipagp.ttf font.bin\n";
std::cerr << "ex. 2: " << argv[0] << " 20 7f 30 1 big DejaVuSans.ttf font.bin\n";
return -1;
}
error = FT_Init_FreeType(&library);
if (error) {
std::cerr << "FT_Init_FreeType\n";
return -1;
}
error = FT_New_Face(library, argv[font_file_path], 0, &face);
if (error) {
std::cerr << "FT_New_Face\n";
return -1;
}
std::stringstream ss3;
int font_size;
ss3 << std::dec << argv[pixel_size];
ss3 >> font_size;
std::cerr << "font_size: " << font_size << '\n';
std::stringstream ss4;
error = FT_Set_Pixel_Sizes(face, 0, font_size);
if (error) {
std::cerr << "FT_Set_Pixel_Sizes: " << FT_Error_String(error) << error << '\n';
return -1;
}
if (std::string(argv[target_endian]).compare("little") == 0) {
_target_endian = std::endian::little;
} else if (std::string(argv[target_endian]).compare("big") == 0) {
_target_endian = std::endian::big;
} else {
std::cerr << "unknown endian: " << argv[target_endian] << '\n';
std::cerr << "expected one of: big, little\n";
return -1;
}
uint32_t start;
uint32_t end;
std::stringstream ss1;
ss1 << std::hex << argv[start_hex];
ss1 >> start;
std::stringstream ss2;
ss2 << std::hex << argv[end_hex];
ss2 >> end;
uint32_t num_glyphs = (end - start) + 1;
glyph glyphs[num_glyphs];
uint8_t texture[max_texture_size];
memset(texture, 0x00, max_texture_size);
auto window_curve_ix = load_all_positions(face, start, end, glyphs, texture);
uint32_t texture_size;
texture_size = window_curve_ix.window.width * window_curve_ix.window.height;
font font;
font.first_char_code = byteswap<uint32_t>(start);
font.last_char_code = byteswap<uint32_t>(end);
font.face_metrics.height = byteswap<int32_t>(face->size->metrics.height);
font.face_metrics.max_advance = byteswap<int32_t>(face->size->metrics.max_advance);
font.glyph_count = byteswap<uint16_t>(num_glyphs);
font.texture_width = byteswap<uint16_t>(window_curve_ix.window.width);
font.texture_height = byteswap<uint16_t>(window_curve_ix.window.height);
std::cerr << "start: 0x" << std::hex << start << '\n';
std::cerr << "end: 0x" << std::hex << end << '\n';
std::cerr << "texture_width: " << std::dec << window_curve_ix.window.width << '\n';
std::cerr << "texture_height: " << std::dec << window_curve_ix.window.height << '\n';
FILE * out = fopen(argv[output_file_path], "w");
if (out == NULL) {
perror("fopen(w)");
return -1;
}
fwrite(reinterpret_cast<void*>(&font), (sizeof (font)), 1, out);
fwrite(reinterpret_cast<void*>(&glyphs[0]), (sizeof (glyph)), num_glyphs, out);
fwrite(reinterpret_cast<void*>(&texture[0]), (sizeof (uint8_t)), texture_size, out);
fclose(out);
}