vulkan/include/renpy/language.h

114 lines
1.6 KiB
C++

#include <stdint.h>
namespace renpy::language {
struct transform {
enum _transform {
left,
centerleft,
center,
centerright,
right,
};
};
struct option {
char const * const string;
uint32_t statementIndex;
};
struct character {
char const * const characterName;
};
struct audio {
char const * const path;
};
struct image {
char const * const path;
};
// statement
enum struct type {
jump,
menu,
play,
_return,
say,
scene,
show,
voice,
with,
stop,
pause,
hide,
};
struct jump {
uint32_t statementIndex;
};
struct menu {
uint32_t count;
uint32_t optionIndex;
};
struct play {
uint32_t channelIndex;
uint32_t audioIndex;
};
struct _return {
};
struct say {
uint32_t characterIndex;
uint32_t stringIndex;
};
struct scene {
uint32_t imageIndex;
};
struct show {
uint32_t imageIndex;
uint32_t transformIndex;
};
struct voice {
uint32_t audioIndex;
};
struct with {
};
struct stop {
uint32_t channelIndex;
};
struct pause {
float duration;
};
struct hide {
uint32_t imageIndex;
};
struct statement {
enum type type;
union {
renpy::language::jump jump;
renpy::language::menu menu;
renpy::language::play play;
renpy::language::say say;
renpy::language::scene scene;
renpy::language::show show;
renpy::language::voice voice;
renpy::language::stop stop;
renpy::language::pause pause;
renpy::language::hide hide;
};
};
}