25 lines
417 B
HLSL
25 lines
417 B
HLSL
static const float2 positions[3] = {
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float2(0.0, -0.5),
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float2(0.5, 0.5),
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float2(-0.5, 0.5)
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};
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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};
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[shader("vertex")]
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VSOutput VSMain(uint VertexIndex: SV_VertexID)
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{
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VSOutput output = (VSOutput)0;
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output.Pos = float4(positions[VertexIndex], 0.0, 1.0);
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return output;
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}
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[shader("pixel")]
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float4 PSMain() : SV_TARGET
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{
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return float4(1.0, 0.0, 0.0, 1.0);
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}
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