26 lines
497 B
C++
26 lines
497 B
C++
#pragma once
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#include "collada/types.h"
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#include "collada/instance_types.h"
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#include "collada/node_state.h"
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#include "collada/scene/vulkan.h"
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namespace collada::scene {
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struct state {
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types::descriptor const * descriptor;
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node_state::state node_state;
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collada::scene::vulkan vulkan;
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void load_scene(types::descriptor const * const descriptor);
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void draw();
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int find_node_index_by_name(const char * name);
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void update(float t);
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void unload_scene();
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};
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}
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