vulkan/shader/minecraft.hlsl
Zack Buhman 4cc844addf minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
2026-04-30 12:28:57 -05:00

32 lines
591 B
HLSL

struct VSInput
{
float3 Position : POSITION0;
float3 Normal : NORMAL0;
float2 Texture : TEXCOORD0;
// per-instance
int3 BlockPosition : BlockPosition;
int Blockid : BlockID;
int Data : Data;
int TextureID : TextureID;
int Special : Special;
};
struct VSOutput
{
float4 Position : SV_POSITION;
};
[shader("vertex")]
VSOutput VSMain(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Position = float4(input.Position.xyz + input.BlockPosition, 1.0);
return output;
}
[shader("pixel")]
float4 PSMain(VSOutput input) : SV_TARGET
{
return float4(1, 0, 0, 1);
}