This is currently off-screen, because no view/projection transform is sent to the vertex shader.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#pragma once
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#include "volk/volk.h"
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#include "minecraft/vulkan/per_world.h"
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namespace minecraft::vulkan {
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struct vulkan {
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struct {
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VkDeviceSize jointWeightOffset;
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VkDeviceSize indexOffset;
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexIndex;
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// externally initialized, opaque handle
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VkInstance instance;
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VkDevice device;
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VkQueue queue;
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VkCommandPool commandPool;
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// externally initialized, structures
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VkPhysicalDeviceProperties physicalDeviceProperties;
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VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
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// externally initialized, enum
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VkFormat colorFormat;
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VkFormat depthFormat;
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//
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// method initialized
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//
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VkPipelineLayout pipelineLayout;
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VkShaderModule shaderModule;
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VkPipeline pipeline;
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per_world * worlds;
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static constexpr int perVertexSize = (3 + 3 + 2) * 2;
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static constexpr int perInstanceSize = (3 + 1 + 3 + 1) * 2;
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void initial_state(VkInstance instance,
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VkDevice device,
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VkQueue queue,
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VkCommandPool commandPool,
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VkPhysicalDeviceProperties physicalDeviceProperties,
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VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties,
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VkFormat colorFormat,
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VkFormat depthFormat);
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void init();
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void load_vertex_index_buffer(char const * vertex_filename,
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char const * index_filename);
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void load_shader();
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void create_pipeline();
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void load_worlds();
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void draw(VkCommandBuffer commandBuffer);
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};
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}
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