29 lines
642 B
C++

#pragma once
#include "collada/types.h"
#include "collada/instance_types.h"
#include "collada/node_state.h"
#include "collada/scene/vulkan.h"
namespace collada::scene {
struct state {
types::descriptor const * descriptor;
node_state::state node_state;
collada::scene::vulkan vulkan;
void load_scene(types::descriptor const * const descriptor);
void draw();
int find_node_index_by_name(const char * name);
int find_material_index_by_name(const char * name);
void update(float t);
void unload_scene();
void mouse_motion(int eyeIndex, int targetIndex, float xrel, float yrel, int mode);
};
}