#pragma once #include #include "collada/types.h" #include "collada/scene/vulkan.h" namespace collada::scene { struct reload_stat { char * filenameTGA; struct timespec mtime; }; struct reload { reload_stat * imageStats; void load_images(types::descriptor const * const descriptor); void stat_images(collada::types::descriptor const * const descriptor, collada::scene::vulkan & vulkan); void destroy_images(types::descriptor const * const descriptor); }; }