#pragma once #include "collada/types.h" #include "collada/instance_types.h" #include "collada/node_state.h" #include "collada/scene/vulkan.h" namespace collada::scene { struct state { types::descriptor const * descriptor; node_state::state node_state; collada::scene::vulkan vulkan; void load_scene(types::descriptor const * const descriptor); void draw(); void update(XMMATRIX const & projection, XMMATRIX const & view, float t); void unload_scene(); }; }