#pragma once #include "collada/types.h" #include "collada/instance_types.h" #include "collada/node_state.h" #include "collada/scene/vulkan.h" namespace collada::scene { struct state { types::descriptor const * descriptor; node_state::state node_state; collada::scene::vulkan vulkan; void load_scene(types::descriptor const * const descriptor); void draw(); int find_node_index_by_name(const char * name); int find_material_index_by_name(const char * name); void update(float t); void unload_scene(); }; }