#include #include #include "volk/volk.h" #include "vulkan/vk_enum_string_helper.h" #include "file.h" #include "check.h" #include "vulkan_helper.h" #include "new.h" #include "popcount.h" #include "minecraft/data.inc" #include "minecraft/world.h" #include "minecraft/vulkan.h" #include "minecraft/vulkan/per_world.h" namespace minecraft::vulkan { static inline int popcount(int x) { return __builtin_popcount(x); } void vulkan::initial_state(VkInstance instance, VkDevice device, VkQueue queue, VkCommandPool commandPool, VkPhysicalDeviceProperties physicalDeviceProperties, VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties, VkFormat colorFormat, VkFormat depthFormat) { this->instance = instance; this->device = device; this->queue = queue; this->commandPool = commandPool; this->physicalDeviceProperties = physicalDeviceProperties; this->physicalDeviceMemoryProperties = physicalDeviceMemoryProperties; this->colorFormat = colorFormat; this->depthFormat = depthFormat; } void vulkan::init() { load_vertex_index_buffer("data/minecraft/per_vertex.vtx", "data/minecraft/configuration.idx"); load_shader(); create_pipeline(); load_worlds(); } ////////////////////////////////////////////////////////////////////// // vertex index buffer ////////////////////////////////////////////////////////////////////// void vulkan::load_vertex_index_buffer(char const * vertex_filename, char const * index_filename) { uint32_t vertexSize; void const * vertexStart = file::open(vertex_filename, &vertexSize); uint32_t indexSize; void const * indexStart = file::open(index_filename, &indexSize); vertexIndex.indexOffset = vertexSize; // create buffer VkDeviceSize bufferSize{ vertexSize + indexSize }; VkBufferCreateInfo vertexIndexBufferCreateInfo{ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .size = bufferSize, .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE }; VK_CHECK(vkCreateBuffer(device, &vertexIndexBufferCreateInfo, nullptr, &vertexIndex.buffer)); // allocate memory VkMemoryRequirements memoryRequirements; vkGetBufferMemoryRequirements(device, vertexIndex.buffer, &memoryRequirements); VkMemoryPropertyFlags memoryPropertyFlags{ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT }; VkMemoryAllocateFlags memoryAllocateFlags{}; VkDeviceSize stride; allocateFromMemoryRequirements(device, physicalDeviceProperties.limits.nonCoherentAtomSize, physicalDeviceMemoryProperties, memoryRequirements, memoryPropertyFlags, memoryAllocateFlags, 1, &vertexIndex.memory, &stride); VK_CHECK(vkBindBufferMemory(device, vertexIndex.buffer, vertexIndex.memory, 0)); // copy data void * vertexIndexMappedData; VK_CHECK(vkMapMemory(device, vertexIndex.memory, 0, VK_WHOLE_SIZE, 0, &vertexIndexMappedData)); memcpy((void *)(((ptrdiff_t)vertexIndexMappedData) + 0), vertexStart, vertexSize); memcpy((void *)(((ptrdiff_t)vertexIndexMappedData) + vertexSize), indexStart, indexSize); VkMappedMemoryRange mappedMemoryRange{ .sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, .memory = vertexIndex.memory, .offset = 0, .size = VK_WHOLE_SIZE, }; vkFlushMappedMemoryRanges(device, 1, &mappedMemoryRange); vkUnmapMemory(device, vertexIndex.memory); } ////////////////////////////////////////////////////////////////////// // shader ////////////////////////////////////////////////////////////////////// void vulkan::load_shader() { uint32_t shaderSize; void const * shaderStart = file::open("shader/minecraft.spv", &shaderSize); VkShaderModuleCreateInfo shaderModuleCreateInfo{ .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = shaderSize, .pCode = (uint32_t *)shaderStart }; VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule)); } ////////////////////////////////////////////////////////////////////// // pipeline ////////////////////////////////////////////////////////////////////// void vulkan::create_pipeline() { VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, //.setLayoutCount = 2, //.pSetLayouts = descriptorSetLayouts, //.pushConstantRangeCount = 0, //.pPushConstantRanges = nullptr }; VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST }; VkPipelineShaderStageCreateInfo shaderStages[2]{ { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = shaderModule, .pName = "VSMain" }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = shaderModule, .pName = "PSMain" } }; VkPipelineViewportStateCreateInfo viewportState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1 }; constexpr uint32_t dynamicStateCount = 2; VkDynamicState dynamicStates[dynamicStateCount]{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = dynamicStateCount, .pDynamicStates = dynamicStates }; VkPipelineDepthStencilStateCreateInfo depthStencilState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = VK_TRUE, .depthWriteEnable = VK_TRUE, .depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL, .stencilTestEnable = VK_TRUE, .front = { .failOp = VK_STENCIL_OP_REPLACE, .passOp = VK_STENCIL_OP_REPLACE, .depthFailOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .compareMask = 0x01, .writeMask = 0x01, .reference = 1, }, .back = { .failOp = VK_STENCIL_OP_REPLACE, .passOp = VK_STENCIL_OP_REPLACE, .depthFailOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .compareMask = 0x01, .writeMask = 0x01, .reference = 1, }, }; VkPipelineRenderingCreateInfo renderingCreateInfo{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, .colorAttachmentCount = 1, .pColorAttachmentFormats = &colorFormat, .depthAttachmentFormat = depthFormat, .stencilAttachmentFormat = depthFormat }; VkPipelineColorBlendAttachmentState blendAttachment{ .colorWriteMask = 0xF }; VkPipelineColorBlendStateCreateInfo colorBlendState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = &blendAttachment }; VkPipelineRasterizationStateCreateInfo rasterizationState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, //.cullMode = VK_CULL_MODE_BACK_BIT, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f }; VkPipelineMultisampleStateCreateInfo multisampleState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT }; VkVertexInputBindingDescription vertexBindingDescriptions[2]{ { .binding = 0, .stride = perVertexSize, .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, { .binding = 1, .stride = perInstanceSize, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE } }; VkVertexInputAttributeDescription vertexAttributeDescriptions[8]{ // per-vertex { // position .location = 0, .binding = 0, .format = VK_FORMAT_R16G16B16_SFLOAT, .offset = 0, }, { // normal .location = 1, .binding = 0, .format = VK_FORMAT_R16G16B16_SFLOAT, .offset = 6, }, { // texture .location = 2, .binding = 0, .format = VK_FORMAT_R16G16_SFLOAT, .offset = 12, }, // per-instance { // block position .location = 3, .binding = 1, .format = VK_FORMAT_R16G16B16_SINT, .offset = 0, }, { // block id .location = 4, .binding = 1, .format = VK_FORMAT_R16_SINT, .offset = 8, }, { // data .location = 5, .binding = 1, .format = VK_FORMAT_R16_SINT, .offset = 10, }, { // texture id .location = 6, .binding = 1, .format = VK_FORMAT_R16_SINT, .offset = 12, }, { // special .location = 7, .binding = 1, .format = VK_FORMAT_R16_SINT, .offset = 14, }, }; VkPipelineVertexInputStateCreateInfo vertexInputState{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 2, .pVertexBindingDescriptions = vertexBindingDescriptions, .vertexAttributeDescriptionCount = 8, .pVertexAttributeDescriptions = vertexAttributeDescriptions, }; VkGraphicsPipelineCreateInfo pipelineCreateInfos[1]{ { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingCreateInfo, .stageCount = 2, .pStages = shaderStages, .pVertexInputState = &vertexInputState, .pInputAssemblyState = &inputAssemblyState, .pViewportState = &viewportState, .pRasterizationState = &rasterizationState, .pMultisampleState = &multisampleState, .pDepthStencilState = &depthStencilState, .pColorBlendState = &colorBlendState, .pDynamicState = &dynamicState, .layout = pipelineLayout }, }; VK_CHECK(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, pipelineCreateInfos, nullptr, &pipeline)); } ////////////////////////////////////////////////////////////////////// // load worlds ////////////////////////////////////////////////////////////////////// void vulkan::load_worlds() { worlds = NewM(minecraft::world::descriptors_length); for (int i = 0; i < minecraft::world::descriptors_length; i++) { worlds[i].load(device, physicalDeviceProperties, physicalDeviceMemoryProperties, &minecraft::world::descriptors[i]); } } ////////////////////////////////////////////////////////////////////// // draw ////////////////////////////////////////////////////////////////////// void vulkan::draw(VkCommandBuffer commandBuffer) { vkCmdBindIndexBuffer(commandBuffer, vertexIndex.buffer, vertexIndex.indexOffset, VK_INDEX_TYPE_UINT16); VkBuffer vertexBuffers[2]{ vertexIndex.buffer, worlds[0].regions[0].vertexBuffer, }; VkDeviceSize vertexOffsets[2]{ 0, 0 }; vkCmdBindVertexBuffers(commandBuffer, 0, 2, vertexBuffers, vertexOffsets); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); for (int configuration = 1; configuration < 64; configuration++) { int index_count = 6 * popcount(configuration); int first_index = index_buffer_configuration_offsets[configuration]; int instance_count = worlds[0].regions[0].instanceCFG[configuration].count; int first_instance = worlds[0].regions[0].instanceCFG[configuration].offset / perInstanceSize; if (instance_count == 0) continue; vkCmdDrawIndexed(commandBuffer, index_count, instance_count, first_index, 0, first_instance); }; } }