diff --git a/shader/collada.hlsl b/shader/collada.hlsl index 16dbac8..42ac1b4 100644 --- a/shader/collada.hlsl +++ b/shader/collada.hlsl @@ -134,7 +134,7 @@ float4 PSMain(VSOutput input) : SV_TARGET float3 diffuseSpecular = diffuse * diffuseColor.xyz + specular * specularColor.xyz; float3 shadowPosition = input.ShadowPosition.xyz / input.ShadowPosition.w; - float shadowBias = max(0.05 * (1.0 - dot(N, L)), 0.005); + float shadowBias = max(0.01 * (1.0 - dot(N, L)), 0.002); //float shadowIntensity = Shadow(shadowPosition, shadowBias); float shadowIntensity = ShadowPCF(shadowPosition, shadowBias);