remove bufferdeviceaddress
This commit is contained in:
parent
256969454f
commit
024a42e691
@ -27,7 +27,8 @@ struct PushConstant {
|
||||
};
|
||||
|
||||
[[vk::push_constant]]
|
||||
struct PushConstant constants;
|
||||
ShaderData data;
|
||||
//struct PushConstant constants;
|
||||
|
||||
[[vk::binding(0)]] SamplerState samplers[];
|
||||
[[vk::binding(0)]] Texture2D textures[];
|
||||
@ -36,12 +37,12 @@ struct PushConstant constants;
|
||||
VSOutput VSMain(VSInput input)
|
||||
{
|
||||
VSOutput output = (VSOutput)0;
|
||||
output.Position = mul(constants.data.Get().Transform, float4(input.Position.xyz, 1.0));
|
||||
output.Normal = mul((float3x3)constants.data.Get().ModelView, input.Normal);
|
||||
output.Position = mul(data.Transform, float4(input.Position.xyz, 1.0));
|
||||
output.Normal = mul((float3x3)data.ModelView, input.Normal);
|
||||
output.Texture = input.Texture.xy;
|
||||
|
||||
float4 viewPosition = mul(constants.data.Get().ModelView, float4(input.Position.xyz, 1.0));
|
||||
output.LightDirection = (constants.data.Get().LightPosition - viewPosition).xyz;
|
||||
float4 viewPosition = mul(data.ModelView, float4(input.Position.xyz, 1.0));
|
||||
output.LightDirection = (data.LightPosition - viewPosition).xyz;
|
||||
output.ViewDirection = -viewPosition.xyz;
|
||||
|
||||
return output;
|
||||
@ -75,7 +76,7 @@ VSOutlineOutput VSOutlineMain(VSInput input)
|
||||
{
|
||||
VSOutlineOutput output = (VSOutlineOutput)0;
|
||||
float3 position = input.Position.xyz + input.Normal.xyz * 0.01;
|
||||
output.Position = mul(constants.data.Get().Transform, float4(position, 1.0));
|
||||
output.Position = mul(data.Transform, float4(position, 1.0));
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
14
src/main.cpp
14
src/main.cpp
@ -509,7 +509,7 @@ int main()
|
||||
.shaderSampledImageArrayNonUniformIndexing = true,
|
||||
.descriptorBindingVariableDescriptorCount = true,
|
||||
.runtimeDescriptorArray = true,
|
||||
.bufferDeviceAddress = true
|
||||
//.bufferDeviceAddress = true
|
||||
};
|
||||
VkPhysicalDeviceVulkan13Features enabledVulkan13Features{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
@ -649,7 +649,7 @@ int main()
|
||||
vkGetBufferMemoryRequirements(device, shaderDataDevice.frame[0].buffer, &memoryRequirements);
|
||||
|
||||
VkMemoryPropertyFlags memoryPropertyFlags{ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT };
|
||||
VkMemoryAllocateFlags memoryAllocateFlags{ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT };
|
||||
VkMemoryAllocateFlags memoryAllocateFlags{ /*VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*/ };
|
||||
shaderDataDevice.stride = allocateFromMemoryRequirements(physicalDeviceMemoryProperties,
|
||||
memoryRequirements,
|
||||
memoryPropertyFlags,
|
||||
@ -667,11 +667,13 @@ int main()
|
||||
|
||||
VK_CHECK(vkBindBufferMemory(device, shaderDataDevice.frame[i].buffer, shaderDataDevice.memory, offset));
|
||||
|
||||
/*
|
||||
VkBufferDeviceAddressInfo bufferDeviceAddressInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
|
||||
.buffer = shaderDataDevice.frame[i].buffer
|
||||
};
|
||||
shaderDataDevice.frame[i].deviceAddress = vkGetBufferDeviceAddress(device, &bufferDeviceAddressInfo);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@ -979,7 +981,8 @@ int main()
|
||||
|
||||
VkPushConstantRange pushConstantRange{
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.size = (sizeof (VkDeviceAddress))
|
||||
//.size = (sizeof (VkDeviceAddress))
|
||||
.size = (sizeof (ShaderData))
|
||||
};
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
@ -1201,6 +1204,7 @@ int main()
|
||||
size_t frameOffset = shaderDataDevice.stride * frameIndex;
|
||||
void * frameData = (void *)(((VkDeviceSize)shaderDataDevice.mappedData) + frameOffset);
|
||||
VkDeviceSize frameSize{ (sizeof (ShaderData)) };
|
||||
/*
|
||||
memcpy(frameData, &shaderData, frameSize);
|
||||
VkDeviceSize flushSize{ roundAlignment(frameSize, physicalDeviceProperties.limits.nonCoherentAtomSize) };
|
||||
VkMappedMemoryRange shaderDataMemoryRange{
|
||||
@ -1210,6 +1214,7 @@ int main()
|
||||
.size = flushSize,
|
||||
};
|
||||
vkFlushMappedMemoryRanges(device, 1, &shaderDataMemoryRange);
|
||||
*/
|
||||
|
||||
// command buffer
|
||||
VkCommandBuffer& commandBuffer = commandBuffers[frameIndex];
|
||||
@ -1302,7 +1307,8 @@ int main()
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexIndexBuffer, &vertexOffset);
|
||||
VkDeviceSize indexOffset{ vertexBufferSize };
|
||||
vkCmdBindIndexBuffer(commandBuffer, vertexIndexBuffer, indexOffset, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, (sizeof (VkDeviceAddress)), &shaderDataDevice.frame[frameIndex].deviceAddress);
|
||||
//vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, (sizeof (VkDeviceAddress)), &shaderDataDevice.frame[frameIndex].deviceAddress);
|
||||
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, (sizeof (ShaderData)), &shaderData);
|
||||
VkDeviceSize indexCount{ 9216 };
|
||||
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines[MAIN_PIPELINE]);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user