#include "vdp2.h" #include "vdp1.h" void start(void) { // // vdp2: enable and set Back Screen color // vdp2.reg.TVMD = ( TVMD__DISP | TVMD__BDCLMD | TVMD__LSMD__NON_INTERLACE | TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320); vdp2.reg.BGON = 0; // BKTAU/BKTAL are shifted left 1: (0x4000 << 1 = 0x8000) vdp2.reg.BKTA = REG_UL(BKTAU__BKCLMD_SINGLE_COLOR, 0x4000); // background color, rgb15 vdp2.vram.u16[0x8000 / 2] = (0x05 << 0); // dark red // // vdp2: define and place a single character on NBG0 // vdp2.reg.BGON = BGON__N0ON; vdp2.reg.CHCTLA = ( CHCTLA__N0CHCN__16_COLOR // 4 bits per pixel, palettized | CHCTLA__N0BMSZ__512x512_DOT | CHCTLA__N0BMEN__CELL_FORMAT | CHCTLA__N0CHSZ__1x1_CELL ); vdp2.reg.PNCN0 = PNCN0__N0PNB__2WORD; vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1; vdp2.vram.u16[16 + 0] = (1 << 12); // top left pixel of character # 1 vdp2.vram.u16[16 + 15] = (2 << 0 ); // bottom right pixel of character # 1 vdp2.cram.u16[1] = (0x31 << 5); // green vdp2.cram.u16[2] = (0x31 << 10); // blue // given: // Plane Size: 1h X 1v // Pattern Name Data Size: 2 Words // only bits 5~0 are used for map address calculation // so MPOFN is effectively ignored vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6 vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(1); // bits 5~0 vdp2.reg.MPCDN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(1); // bits 5~0 // Table 4.8 Address value of map designated register by setting // (bit 5~0) * 0x4000 vdp2.vram.u32[(0x4000 / 4)] = PATTERN_NAME_TABLE_2WORD__CHARACTER(1); // // vdp1: // // The VBE setting must be set immediately after the V-blank IN interrupt. // // TVM settings must be performed from the second H-blank IN interrupt after // the V-blank IN interrupt to the H-blank IN interrupt immediately after the // V-blank OUT interrupt. vdp1.reg.TVMR = ( TVMR__TVM__NTSC_PAL | TVMR__TVM__FRAMEBUFFER_NONROTATION | TVMR__TVM__16BPP ); // make FCM and FCT settings immediately after V-blank OUT vdp1.reg.FBCR = 0; // "A command table must always be stored at address 00000H to 0001EH." // we can't trigger a plot yet because we have no (valid) table. //vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE; vdp1.reg.EWDR = 0; // black // upper-left vdp1.reg.EWLR = PTMR__EWLR__16BPP_X1(0) | PTMR__EWLR__Y1(0); // lower-right vdp1.reg.EWRR = PTMR__EWRR__16BPP_X3(319) | PTMR__EWRR__Y3(239); vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__USER_CLIP_COORDINATES; vdp1.vram.cmd[0].LINK = 0; vdp1.vram.cmd[0].XA = 0; vdp1.vram.cmd[0].YA = 0; vdp1.vram.cmd[0].XC = 319; vdp1.vram.cmd[0].YC = 239; vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES; vdp1.vram.cmd[1].LINK = 0; vdp1.vram.cmd[1].XC = 319; vdp1.vram.cmd[1].YC = 239; vdp1.vram.cmd[2].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE; vdp1.vram.cmd[2].LINK = 0; vdp1.vram.cmd[2].XA = 0; vdp1.vram.cmd[2].YA = 0; vdp1.vram.cmd[3].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYGON; vdp1.vram.cmd[3].LINK = 0; vdp1.vram.cmd[3].PMOD = CTRL__PMOD__ECD | CTRL__PMOD__SPD; vdp1.vram.cmd[3].COLR = 0x2; // palette color #2 vdp1.vram.cmd[3].XA = 50; vdp1.vram.cmd[3].YA = 50; vdp1.vram.cmd[3].XB = 150; vdp1.vram.cmd[3].YB = 50; vdp1.vram.cmd[3].XC = 150; vdp1.vram.cmd[3].YC = 150; vdp1.vram.cmd[3].XD = 50; vdp1.vram.cmd[3].YD = 150; vdp1.vram.cmd[4].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYGON; vdp1.vram.cmd[4].LINK = 0; vdp1.vram.cmd[4].PMOD = CTRL__PMOD__ECD | CTRL__PMOD__SPD; vdp1.vram.cmd[4].COLR = (1 << 15) | (0x31 << 10) | (0x31 << 0); // RGB15 magenta vdp1.vram.cmd[4].XA = 100; vdp1.vram.cmd[4].YA = 50; vdp1.vram.cmd[4].XB = 150; vdp1.vram.cmd[4].YB = 100; vdp1.vram.cmd[4].XC = 100; vdp1.vram.cmd[4].YC = 150; vdp1.vram.cmd[4].XD = 50; vdp1.vram.cmd[4].YD = 100; vdp1.vram.cmd[5].CTRL = CTRL__END; // priorities vdp2.reg.PRISA = 0x0101; vdp2.reg.PRISB = 0x0101; vdp2.reg.PRISC = 0x0101; vdp2.reg.PRISD = 0x0101; // start drawing vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE; while (1) {} }