#include "vdp2.h" void start(void) { // // vdp2: enable and set Back Screen color // vdp2.reg.TVMD = ( TVMD__DISP | TVMD__BDCLMD | TVMD__LSMD__NON_INTERLACE | TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320); vdp2.reg.BGON = 0; vdp2.reg.BKTA = REG_UL(BKTAU__BKCLMD_SINGLE_COLOR, 0x4000); // background color, rgb15 vdp2.vram.u16[0x8000 / 2] = (0x05 << 0); // dark red // // vdp2: define and place a single character on NBG0 // vdp2.reg.BGON = BGON__N0ON; vdp2.reg.CHCTLA = ( CHCTLA__N0CHCN__16_COLOR // 4 bits per pixel, palettized | CHCTLA__N0BMSZ__512x512_DOT | CHCTLA__N0BMEN__CELL_FORMAT | CHCTLA__N0CHSZ__1x1_CELL ); vdp2.reg.PNCN0 = PNCN0__N0PNB__2WORD; vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1; vdp2.vram.u16[16 + 0] = (1 << 12); // top left pixel of character # 1 vdp2.vram.u16[16 + 15] = (2 << 0 ); // bottom right pixel of character # 1 vdp2.cram.u16[1] = (0x31 << 5); // green vdp2.cram.u16[2] = (0x31 << 10); // blue // given: // Plane Size: 1h X 1v // Pattern Name Data Size: 2 Words // only bits 5~0 are used for map address calculation // so MPOFN is effectively ignored vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6 vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(1); // bits 5~0 vdp2.reg.MPCDN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(1); // bits 5~0 // Table 4.8 Address value of map designated register by setting // (bit 5~0) * 0x4000 vdp2.vram.u32[(0x4000 / 4)] = PATTERN_NAME_TABLE_2WORD__CHARACTER(1); while (1) {} }