saturn-examples/scsp/sound_cpu__midi_debug.cpp
Zack Buhman 863701941e scsp: add sound_cpu__midi_debug example
I don't think this is particularly useful (yet).
2024-02-02 08:58:53 +08:00

205 lines
5.7 KiB
C++

#include <stdint.h>
#include "vdp2.h"
#include "smpc.h"
#include "scsp.h"
#include "scu.h"
#include "sh2.h"
#include "../common/copy.hpp"
#include "../common/vdp2_func.hpp"
#include "../common/string.hpp"
extern void * _nec_bitmap_start __asm("_binary_res_nec_bitmap_bin_start");
extern void * _m68k_start __asm("_binary_m68k_midi_debug_bin_start");
extern void * _m68k_size __asm("_binary_m68k_midi_debug_bin_size");
constexpr inline uint16_t rgb15(int32_t r, int32_t g, int32_t b)
{
return ((b & 31) << 10) | ((g & 31) << 5) | ((r & 31) << 0);
}
void palette_data()
{
vdp2.cram.u16[1 + 0 ] = rgb15( 0, 0, 0);
vdp2.cram.u16[2 + 0 ] = rgb15(31, 31, 31);
vdp2.cram.u16[1 + 16] = rgb15(31, 31, 31);
vdp2.cram.u16[2 + 16] = rgb15( 0, 0, 0);
vdp2.cram.u16[1 + 32] = rgb15(10, 10, 10);
vdp2.cram.u16[2 + 32] = rgb15(31, 31, 31);
}
namespace pix_fmt_4bpp
{
constexpr inline uint32_t
bit(uint8_t n, int32_t i)
{
i &= 7;
auto b = (n >> (7 - i)) & 1;
return ((b + 1) << ((7 - i) * 4));
}
constexpr inline uint32_t
bits(uint8_t n)
{
return
bit(n, 0) | bit(n, 1) | bit(n, 2) | bit(n, 3)
| bit(n, 4) | bit(n, 5) | bit(n, 6) | bit(n, 7);
}
static_assert(bits(0b1100'1110) == 0x2211'2221);
static_assert(bits(0b1010'0101) == 0x2121'1212);
static_assert(bits(0b1000'0000) == 0x2111'1111);
}
void cell_data()
{
const uint8_t * normal = reinterpret_cast<uint8_t*>(&_nec_bitmap_start);
for (int ix = 0; ix <= (0x7f - 0x20); ix++) {
for (int y = 0; y < 8; y++) {
const uint8_t row_n = normal[ix * 8 + y];
vdp2.vram.u32[ 0 + (ix * 8) + y] = pix_fmt_4bpp::bits(row_n);
}
}
}
constexpr int32_t plane_a = 2;
constexpr inline int32_t plane_offset(int32_t n) { return n * 0x2000; }
constexpr int32_t page_size = 64 * 64 * 2; // N0PNB__1WORD (16-bit)
constexpr int32_t plane_size = page_size * 1;
constexpr int32_t page_width = 64;
static int plane_ix = 0;
void init_vdp2()
{
v_blank_in();
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
/* set the color mode to 5bits per channel, 1024 colors */
vdp2.reg.RAMCTL = RAMCTL__CRMD__RGB_5BIT_1024;
/* enable display of NBG0 */
vdp2.reg.BGON = BGON__N0ON;
/* set character format for NBG0 to palettized 16 color
set enable "cell format" for NBG0
set character size for NBG0 to 1x1 cell */
vdp2.reg.CHCTLA = CHCTLA__N0CHCN__16_COLOR
| CHCTLA__N0BMEN__CELL_FORMAT
| CHCTLA__N0CHSZ__1x1_CELL;
/* "Note: In color RAM modes 0 and 2, 2048-color becomes 1024-color" */
/* use 1-word (16-bit) pattern names */
vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD;
/* plane size */
vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1;
/* map plane offset
1-word: value of bit 6-0 * 0x2000
2-word: value of bit 5-0 * 0x4000
*/
vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6
vdp2.reg.MPABN0 = MPABN0__N0MPB(plane_a) | MPABN0__N0MPA(plane_a); // bits 5~0
vdp2.reg.MPCDN0 = MPCDN0__N0MPD(plane_a) | MPCDN0__N0MPC(plane_a); // bits 5~0
// zeroize character/cell data from 0 up to plane_a_offset
fill<uint32_t>(&vdp2.vram.u32[(0 / 4)], 0, plane_offset(plane_a));
// zeroize plane_a; `0` is the ascii 0x20 ("space") which doubles as
// "transparency" character.
fill<uint32_t>(&vdp2.vram.u32[(plane_offset(plane_a) / 4)], 0, plane_size * 2);
}
void
set_char(int32_t x, int32_t y, uint8_t palette, uint8_t c)
{
const auto ix = (plane_offset(plane_a + plane_ix) / 2) + (y * page_width) + x;
vdp2.vram.u16[ix] =
PATTERN_NAME_TABLE_1WORD__PALETTE(palette)
| PATTERN_NAME_TABLE_1WORD__CHARACTER((c - 0x20));
}
static uint16_t * debug_buf = &scsp.ram.u16[0x080000 / 4];
static uint16_t * debug_length = &scsp.ram.u16[(0x080000 / 4) - 2];
void render()
{
static uint8_t lbuf[4];
string::hex(lbuf, 4, *debug_length);
for (uint32_t i = 0; i < 4; i++) set_char(i, 0, 0, lbuf[i]);
for (uint32_t i = 0; i < *debug_length; i++) {
uint8_t buf[2];
string::hex(buf, 2, debug_buf[i]);
int32_t x = 1 + (i % 8);
int32_t y = 1 + (i / 8);
set_char(x * 3 + 0, y, 0, buf[0]);
set_char(x * 3 + 1, y, 0, buf[1]);
}
}
extern "C"
void v_blank_in_int(void) __attribute__ ((interrupt_handler));
void v_blank_in_int()
{
scu.reg.IST &= ~(IST__V_BLANK_IN);
scu.reg.IMS = ~(IMS__V_BLANK_IN);
render();
}
void main()
{
/* SEGA SATURN TECHNICAL BULLETIN # 51
The document suggests that Sound RAM is (somewhat) preserved
during SNDOFF.
*/
while ((smpc.reg.SF & 1) != 0);
smpc.reg.SF = 1;
smpc.reg.COMREG = COMREG__SNDOFF;
while (smpc.reg.OREG[31].val != OREG31__SNDOFF);
scsp.reg.ctrl.MIXER = MIXER__MEM4MB;
/*
The Saturn BIOS does not (un)initialize the DSP. Without zeroizing the DSP
program, the SCSP DSP appears to have a program that continuously writes to
0x30000 through 0x3ffff in sound RAM, which has the effect of destroying any
samples stored there.
*/
reg32 * dsp_steps = reinterpret_cast<reg32*>(&(scsp.reg.dsp.STEP[0].MPRO[0]));
fill<reg32>(dsp_steps, 0, (sizeof (scsp.reg.dsp.STEP)));
uint32_t * m68k_main_start = reinterpret_cast<uint32_t*>(&_m68k_start);
uint32_t m68k_main_size = reinterpret_cast<uint32_t>(&_m68k_size);
copy<uint32_t>(&scsp.ram.u32[0], m68k_main_start, m68k_main_size);
while ((smpc.reg.SF & 1) != 0);
smpc.reg.SF = 1;
smpc.reg.COMREG = COMREG__SNDON;
while (smpc.reg.OREG[31].val != OREG31__SNDON);
// do nothing while the sound CPU manipulates the SCSP
init_vdp2();
palette_data();
cell_data();
sh2_vec[SCU_VEC__V_BLANK_IN] = (u32)(&v_blank_in_int);
scu.reg.IST = 0;
scu.reg.IMS = ~(IMS__V_BLANK_IN);
}