I don't completely understand how the scsp timers work; "8192" is a magic number I came up with by experimentation.
44 lines
1013 B
C++
44 lines
1013 B
C++
#include <stdint.h>
|
|
|
|
#include "smpc.h"
|
|
#include "scsp.h"
|
|
|
|
#include "../common/copy.hpp"
|
|
|
|
extern void * _m68k_start __asm("_binary_m68k_slot_bin_start");
|
|
extern void * _m68k_size __asm("_binary_m68k_slot_bin_size");
|
|
|
|
void main()
|
|
{
|
|
/* SEGA SATURN TECHNICAL BULLETIN # 51
|
|
|
|
The document suggests that Sound RAM is (somewhat) preserved
|
|
during SNDOFF.
|
|
*/
|
|
|
|
while ((smpc.reg.SF & 1) != 0);
|
|
smpc.reg.SF = 1;
|
|
smpc.reg.COMREG = COMREG__SNDOFF;
|
|
while (smpc.reg.oreg[31] != OREG31__SNDOFF);
|
|
|
|
scsp.reg.ctrl.MIXER = MIXER__MEM4MB;
|
|
|
|
uint32_t * m68k_main_start = reinterpret_cast<uint32_t*>(&_m68k_start);
|
|
uint32_t m68k_main_size = reinterpret_cast<uint32_t>(&_m68k_size);
|
|
copy<uint32_t>(&scsp.ram.u32[0], m68k_main_start, m68k_main_size);
|
|
|
|
while ((smpc.reg.SF & 1) != 0);
|
|
smpc.reg.SF = 1;
|
|
smpc.reg.COMREG = COMREG__SNDON;
|
|
while (smpc.reg.oreg[31] != OREG31__SNDON);
|
|
|
|
// do nothing while the sound CPU manipulates the SCSP
|
|
}
|
|
|
|
extern "C"
|
|
void start(void)
|
|
{
|
|
main();
|
|
while (1);
|
|
}
|