The Sega Saturn does not have enough video RAM to store an entire 24-bit framebuffer. Attempting this causes the "bottom" half of the scene to be clipped, as video RAM addresses that do not exist are written to.
The Sega Saturn does not have enough video RAM to store an entire 24-bit framebuffer. Attempting this causes the "bottom" half of the scene to be clipped, as video RAM addresses that do not exist are written to.