This is now provided by default in saturn/common.mk. Also updates moved header names, changed bit macro names, and changes to the common.mk build process.
251 lines
6.7 KiB
C++
251 lines
6.7 KiB
C++
#include <stdint.h>
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#include "vdp1.h"
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#include "vdp2.h"
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#include "smpc.h"
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#include "sh2.h"
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#include "scu.h"
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#include "../common/keyboard.hpp"
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#include "../common/font.hpp"
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#include "../common/draw_font.hpp"
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#include "../common/palette.hpp"
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#include "../common/vdp2_func.hpp"
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#include "../common/intback.hpp"
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#include "wordle.hpp"
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#include "draw.hpp"
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extern void * _dejavusans_start __asm("_binary_res_dejavusansmono_font_bin_start");
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struct draw_state {
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uint32_t cmd_ix;
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struct draw_font::state font;
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};
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static struct draw_state draw_state;
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static struct wordle::screen wordle_state;
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struct xorshift32_state {
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uint32_t a;
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};
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uint32_t xorshift32(struct xorshift32_state *state)
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{
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uint32_t x = state->a;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return state->a = x;
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}
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static xorshift32_state random_state = { 0x12345678 };
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static uint32_t frame_count = 0;
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void keyboard_callback(uint8_t kbd_bits, uint8_t scancode)
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{
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enum keysym k = scancode_to_keysym(scancode);
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if (!KEYBOARD__MAKE(kbd_bits))
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return;
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int32_t c = keysym_to_char(k, false);
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if (k == keysym::UNKNOWN)
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return;
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if (c >= 'a' && c <= 'z') {
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// uppercase
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wordle::type_letter(wordle_state, c);
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} else if (k == keysym::ENTER) {
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wordle::confirm_word(wordle_state);
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} else if (k == keysym::BACKSPACE) {
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wordle::backspace(wordle_state);
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} else if (k == keysym::ESC) {
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random_state.a += frame_count;
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uint32_t rand = xorshift32(&random_state);
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wordle::init_screen(wordle_state, rand);
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}
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}
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void smpc_int(void) __attribute__ ((interrupt_handler));
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void smpc_int(void)
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{
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scu.reg.IST &= ~(IST__SMPC);
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scu.reg.IMS = ~(IMS__SMPC | IMS__V_BLANK_IN);
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intback::fsm(nullptr, keyboard_callback);
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}
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// rendering
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inline constexpr uint16_t clue_color(enum wordle::clue c)
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{
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switch (c) {
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default:
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case wordle::clue::exact: return ( 0 << 10) | (31 << 5) | ( 0 << 0);
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case wordle::clue::present: return ( 7 << 10) | (19 << 5) | (22 << 0);
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case wordle::clue::absent: return ( 4 << 10) | ( 4 << 5) | ( 4 << 0);
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case wordle::clue::none: return (14 << 10) | (14 << 5) | (14 << 0);
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};
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}
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void draw_char(uint8_t l, int32_t x1, int32_t y1, int32_t x2, int32_t y2, enum wordle::clue c)
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{
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draw_state.cmd_ix =
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draw_font::single_character_centered(draw_state.font,
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draw_state.cmd_ix,
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l,
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x1,
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y1,
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x2,
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y2,
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clue_color(c));
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}
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void render()
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{
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draw_state.cmd_ix = 2;
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wordle::draw::guesses(wordle_state, &draw_char);
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wordle::draw::keyboard(wordle_state, &draw_char);
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vdp1.vram.cmd[draw_state.cmd_ix].CTRL = CTRL__END;
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}
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void v_blank_in_int(void) __attribute__ ((interrupt_handler));
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void v_blank_in_int()
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{
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scu.reg.IST &= ~(IST__V_BLANK_IN);
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scu.reg.IMS = ~(IMS__SMPC | IMS__V_BLANK_IN);
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frame_count++;
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sh2.reg.FRC.H = 0;
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sh2.reg.FRC.L = 0;
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sh2.reg.FTCSR = 0; // clear flags
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// render
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render();
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// wait at least 300us, as specified in the SMPC manual.
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// It appears reading FRC.H is mandatory and *must* occur before FRC.L on real
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// hardware.
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while ((sh2.reg.FTCSR & FTCSR__OVF) == 0 && sh2.reg.FRC.H == 0 && sh2.reg.FRC.L < 63);
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if ((vdp2.reg.TVSTAT & TVSTAT__VBLANK) != 0) {
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// on real hardware, SF contains uninitialized garbage bits other than the
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// lsb.
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while ((smpc.reg.SF & 1) != 0);
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smpc.reg.SF = 0;
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smpc.reg.IREG[0].val = INTBACK__IREG0__STATUS_DISABLE;
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smpc.reg.IREG[1].val = ( INTBACK__IREG1__PERIPHERAL_DATA_ENABLE
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| INTBACK__IREG1__PORT2_15BYTE
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| INTBACK__IREG1__PORT1_15BYTE
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);
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smpc.reg.IREG[2].val = INTBACK__IREG2__MAGIC;
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smpc.reg.COMREG = COMREG__INTBACK;
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}
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}
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uint32_t init_font(uint32_t top)
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{
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// 256 is the number of colors in the color palette, not the number of grays
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// that are used by the font.
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constexpr uint32_t colors_per_palette = 256;
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constexpr uint32_t color_bank_index = 0; // completely random and arbitrary value
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palette::vdp2_cram_32grays(colors_per_palette, color_bank_index);
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// For color bank color, COLR is concatenated bitwise with pixel data. See
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// Figure 6.17 in the VDP1 manual.
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draw_state.font.color_address = color_bank_index << 8;
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top = font_data(&_dejavusans_start, top, draw_state.font);
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return top;
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}
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void main()
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{
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uint32_t top = (sizeof (union vdp1_vram));
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top = init_font(top);
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// wordle init
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const uint8_t word_ix = 6;
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wordle::init_screen(wordle_state, word_ix);
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// end wordle init
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// wait for the beginning of a V blank
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v_blank_in();
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// DISP: Please make sure to change this bit from 0 to 1 during V blank.
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vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
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| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
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// disable all VDP2 backgrounds (e.g: the Sega bios logo)
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vdp2.reg.BGON = 0;
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// zeroize BACK color
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vdp2.reg.BKTAU = 0;
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vdp2.reg.BKTAL = 0;
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vdp2.vram.u16[0] = 0;
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vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 PRIority Number
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/* TVM settings must be performed from the second H-blank IN interrupt after the
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V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank
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OUT interrupt. */
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// "normal" display resolution, 16 bits per pixel, 512x256 framebuffer
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vdp1.reg.TVMR = TVMR__TVM__NORMAL;
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// swap framebuffers every 1 cycle; non-interlace
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vdp1.reg.FBCR = 0;
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// during a framebuffer erase cycle, write the color "black" to each pixel
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constexpr uint16_t black = 0x0000;
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vdp1.reg.EWDR = black;
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// erase upper-left coordinate
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vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0);
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// erase lower-right coordinate
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vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239);
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vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES;
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vdp1.vram.cmd[0].LINK = 0;
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vdp1.vram.cmd[0].XC = 319;
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vdp1.vram.cmd[0].YC = 239;
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vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE;
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vdp1.vram.cmd[1].LINK = 0;
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vdp1.vram.cmd[1].XA = 0;
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vdp1.vram.cmd[1].YA = 0;
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vdp1.vram.cmd[2].CTRL = CTRL__END;
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draw_state.cmd_ix = 2;
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// start drawing (execute the command list) on every frame
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vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
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// free-running timer
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sh2.reg.TCR = TCR__CKS__INTERNAL_DIV128;
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sh2.reg.FTCSR = 0;
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// initialize smpc
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smpc.reg.DDR1 = 0; // INPUT
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smpc.reg.DDR2 = 0; // INPUT
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smpc.reg.IOSEL = 0; // SMPC control
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smpc.reg.EXLE = 0; //
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// interrupts
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sh2_vec[SCU_VEC__SMPC] = (u32)(&smpc_int);
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sh2_vec[SCU_VEC__V_BLANK_IN] = (u32)(&v_blank_in_int);
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scu.reg.IST = 0;
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scu.reg.IMS = ~(IMS__SMPC | IMS__V_BLANK_IN);
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}
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