saturn-examples/scsp/sound_cpu__interrupt.cpp
Zack Buhman 511bfd1d0c remove duplicate start functions
This is now provided by default in saturn/common.mk.

Also updates moved header names, changed bit macro names, and changes
to the common.mk build process.
2023-07-30 18:03:19 +00:00

242 lines
6.4 KiB
C++

#include <stdint.h>
#include "smpc.h"
#include "scsp.h"
#include "vdp1.h"
#include "vdp2.h"
#include "scu.h"
#include "sh2.h"
#include "../common/copy.hpp"
#include "../common/font.hpp"
#include "../common/draw_font.hpp"
#include "../common/palette.hpp"
#include "../common/vdp2_func.hpp"
#include "../common/string.hpp"
extern void * _m68k_start __asm("_binary_m68k_interrupt_bin_start");
extern void * _m68k_size __asm("_binary_m68k_interrupt_bin_size");
extern void * _sperrypc_start __asm("_binary_res_sperrypc_font_bin_start");
struct draw_state {
uint32_t cmd_ix;
struct draw_font::state font;
};
static struct draw_state draw_state;
int32_t draw_string(const uint8_t * string,
const uint32_t length,
const int32_t x,
const int32_t y)
{
return draw_font::horizontal_string(draw_state.font,
draw_state.cmd_ix,
string,
length,
(x ),
((y + 1) * 8) << 6);
}
static inline uint32_t init_font(uint32_t top)
{
// 256 is the number of colors in the color palette, not the number of grays
// that are used by the font.
constexpr uint32_t colors_per_palette = 256;
constexpr uint32_t color_bank_index = 0; // completely random and arbitrary value
palette::vdp2_cram_32grays(colors_per_palette, color_bank_index);
// For color bank color, COLR is concatenated bitwise with pixel data. See
// Figure 6.17 in the VDP1 manual.
draw_state.font.color_address = color_bank_index << 8;
top = font_data(&_sperrypc_start, top, draw_state.font);
return top;
}
void init_sound()
{
/* SEGA SATURN TECHNICAL BULLETIN # 51
The document suggests that Sound RAM is (somewhat) preserved
during SNDOFF.
*/
while ((smpc.reg.SF & 1) != 0);
smpc.reg.SF = 1;
smpc.reg.COMREG = COMREG__SNDOFF;
while (smpc.reg.OREG[31].val != OREG31__SNDOFF);
scsp.reg.ctrl.MIXER = MIXER__MEM4MB;
/*
The Saturn BIOS does not (un)initialize the DSP. Without zeroizing the DSP
program, the SCSP DSP appears to have a program that continuously writes to
0x30000 through 0x3ffff in sound RAM, which has the effect of destroying any
samples stored there.
*/
reg32 * dsp_steps = reinterpret_cast<reg32*>(&(scsp.reg.dsp.STEP[0].MPRO[0]));
fill<reg32>(dsp_steps, 0, (sizeof (scsp.reg.dsp.STEP)));
uint32_t * m68k_main_start = reinterpret_cast<uint32_t*>(&_m68k_start);
uint32_t m68k_main_size = reinterpret_cast<uint32_t>(&_m68k_size);
copy<uint32_t>(&scsp.ram.u32[0], m68k_main_start, m68k_main_size);
while ((smpc.reg.SF & 1) != 0);
smpc.reg.SF = 1;
smpc.reg.COMREG = COMREG__SNDON;
while (smpc.reg.OREG[31].val != OREG31__SNDON);
}
static inline void init_vdp()
{
// wait for the beginning of a V blank
v_blank_in();
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
// disable all VDP2 backgrounds (e.g: the Sega bios logo)
vdp2.reg.BGON = 0;
// zeroize BACK color
vdp2.reg.BKTAU = 0;
vdp2.reg.BKTAL = 0;
vdp2.vram.u16[0] = 0;
vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 PRIority Number
/* TVM settings must be performed from the second H-blank IN interrupt after the
V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank
OUT interrupt. */
// "normal" display resolution, 16 bits per pixel, 512x256 framebuffer
vdp1.reg.TVMR = TVMR__TVM__NORMAL;
// swap framebuffers every 1 cycle; non-interlace
vdp1.reg.FBCR = 0;
// during a framebuffer erase cycle, write the color "black" to each pixel
constexpr uint16_t black = 0x0000;
vdp1.reg.EWDR = black;
// erase upper-left coordinate
vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0);
// erase lower-right coordinate
vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239);
vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES;
vdp1.vram.cmd[0].LINK = 0;
vdp1.vram.cmd[0].XC = 319;
vdp1.vram.cmd[0].YC = 239;
vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE;
vdp1.vram.cmd[1].LINK = 0;
vdp1.vram.cmd[1].XA = 0;
vdp1.vram.cmd[1].YA = 0;
vdp1.vram.cmd[2].CTRL = CTRL__END;
draw_state.cmd_ix = 2;
// start drawing (execute the command list) on every frame
vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
}
template <uint32_t n, uint32_t size>
inline void draw_label(const uint8_t(&label)[size], int32_t advance, int32_t & row, uint32_t value)
{
advance = (advance * 8) << 6;
advance += draw_string(label, (sizeof (label)) - 1, advance, row);
uint8_t v[n];
string::hex(v, (sizeof (v)), value);
draw_string(v, (sizeof (v)), advance, row);
row++;
};
static inline void render()
{
draw_state.cmd_ix = 2;
if ((scsp.ram.u32[0] & 0xffff0000) != static_cast<uint32_t>(0xdead << 16))
return;
uint16_t slot_ix = scsp.ram.u32[0] & 0xffff;
uint16_t slotp_ix = (slot_ix - 1) & 31;
slot_ix &= 31;
uint32_t frame = scsp.ram.u32[1];
int32_t row = 1;
const uint8_t frame_l[] = "frame: 0x";
draw_label<4>(frame_l, 1, row, frame);
row++;
// previous slot
const uint8_t slotp_l[] = "slot_previous: 0x";
draw_label<2>(slotp_l, 1, row, slotp_ix);
scsp_slot& slot_p = scsp.reg.slot[slotp_ix];
const uint8_t kyonb_l[] = "KYONB: ";
const uint32_t kyonb_p = (slot_p.LOOP >> 11) & 1;
draw_label<1>(kyonb_l, 3, row, kyonb_p);
row++;
// current slot
const uint8_t slot_l[] = "slot: 0x";
draw_label<2>(slot_l, 1, row, slot_ix);
scsp_slot& slot = scsp.reg.slot[slot_ix];
uint32_t kyonb = (slot.LOOP >> 11) & 1;
draw_label<1>(kyonb_l, 3, row, kyonb);
const uint8_t sa_l[] = "SA: 0x";
const uint32_t sa = ((slot.LOOP & 0b1111) << 16) | slot.SA;
draw_label<5>(sa_l, 3, row, sa);
const uint8_t lsa_l[] = "LSA: 0x";
draw_label<4>(lsa_l, 3, row, slot.LSA);
const uint8_t lea_l[] = "LEA: 0x";
draw_label<4>(lea_l, 3, row, slot.LEA);
row++;
// global
const uint8_t ca_l[] = "STATUS__CA: 0x";
draw_label<1>(ca_l, 1, row, STATUS__CA(scsp.reg.ctrl.STATUS));
vdp1.vram.cmd[draw_state.cmd_ix].CTRL = CTRL__END;
}
void v_blank_in_int(void) __attribute__ ((interrupt_handler));
void v_blank_in_int()
{
scu.reg.IST &= ~(IST__V_BLANK_IN);
scu.reg.IMS = ~(IMS__V_BLANK_IN);
render();
}
void main()
{
uint32_t top = (sizeof (union vdp1_vram));
top = init_font(top);
init_vdp();
sh2_vec[SCU_VEC__V_BLANK_IN] = (u32)(&v_blank_in_int);
scu.reg.IST = 0;
scu.reg.IMS = ~(IMS__V_BLANK_IN);
init_sound();
}