#include #include "vdp2.h" #include "vdp1.h" struct gimp_image { uint8_t width; uint8_t height; uint8_t bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */ uint8_t pixel_data[48 * 48 * 3 + 1]; }; extern struct gimp_image chikorita; inline uint16_t rgb15(const uint8_t * rgb24) { return ((rgb24[2] >> 3) << 10) // blue | ((rgb24[1] >> 3) << 5) // green | ((rgb24[0] >> 3) << 0); // red } uint32_t character_pattern_table(const uint32_t top) { const uint32_t image_size = chikorita.width * chikorita.height * 2; // in bytes of vdp1 vram const uint32_t table_size = ((image_size) + 0x20 - 1) & (-0x20); // round up to the nearest multiple of 32 const uint32_t table_address = top - table_size; uint16_t * table = &vdp1.vram.u16[(table_address / 2)]; for (int32_t y = 0; y < (int32_t)chikorita.height; y++) { for (int32_t x = 0; x < (int32_t)chikorita.width; x++) { int32_t pixel_index = (y * chikorita.width + x); const uint8_t * rgb24 = &chikorita.pixel_data[pixel_index * 3]; table[pixel_index] = COLR__RGB | rgb15(rgb24); } } return table_address; } void main() { uint32_t character_address; uint32_t top = (sizeof (union vdp1_vram)); top = character_address = character_pattern_table(top); // DISP: Please make sure to change this bit from 0 to 1 during V blank. vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE | TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320); // VDP2 User's Manual: // "When sprite data is in an RGB format, sprite register 0 is selected" // "When the value of a priority number is 0h, it is read as transparent" // // From a VDP2 perspective: in VDP1 16-color lookup table mode, VDP1 is still // sending RGB data to VDP2. This sprite color data as configured in // `color_lookup_table` from a VDP2 priority perspective uses sprite register 0. // // The power-on value of PRISA is zero. Set the priority for sprite register 0 // to some number greater than zero, so that the color data is not interpreted // as "transparent". vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 PRIority Number /* TVM settings must be performed from the second H-blank IN interrupt after the V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank OUT interrupt. */ // "normal" display resolution, 16 bits per pixel, 512x256 framebuffer vdp1.reg.TVMR = TVMR__TVM__NORMAL; // swap framebuffers every 1 cycle; non-interlace vdp1.reg.FBCR = 0; // during a framebuffer erase cycle, write the color "black" to each pixel const uint16_t black = 0x0000; vdp1.reg.EWDR = black; // the EWLR/EWRR macros use somewhat nontrivial math for the X coordinates // erase upper-left coordinate vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0); // erase lower-right coordinate vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239); vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES; vdp1.vram.cmd[0].LINK = 0; vdp1.vram.cmd[0].XC = 319; vdp1.vram.cmd[0].YC = 239; vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE; vdp1.vram.cmd[1].LINK = 0; vdp1.vram.cmd[1].XA = 0; vdp1.vram.cmd[1].YA = 0; vdp1.vram.cmd[2].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__NORMAL_SPRITE; vdp1.vram.cmd[2].LINK = 0; vdp1.vram.cmd[2].PMOD = PMOD__COLOR_MODE__RGB; vdp1.vram.cmd[2].COLR = 0; vdp1.vram.cmd[2].SRCA = character_address >> 3; vdp1.vram.cmd[2].SIZE = SIZE__X(chikorita.width) | SIZE__Y(chikorita.height); vdp1.vram.cmd[2].XA = 50; vdp1.vram.cmd[2].YA = 50; vdp1.vram.cmd[3].CTRL = CTRL__END; // start drawing (execute the command list) on every frame vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE; }