#include #include "vdp2.h" #include "../common/vdp2_func.hpp" #include "aseprite/rustboro/palette.bin.h" #include "aseprite/rustboro/character_pattern__tileset_0.bin.h" #include "aseprite/rustboro/character_pattern__tileset_1.bin.h" #include "aseprite/rustboro/pattern_name_table__layer_0.bin.h" #include "aseprite/rustboro/pattern_name_table__layer_1.bin.h" void palette_data() { const uint16_t * buf = reinterpret_cast(&_binary_aseprite_rustboro_palette_bin_start); const uint32_t buf_size = reinterpret_cast(&_binary_aseprite_rustboro_palette_bin_size); for (uint32_t i = 0; i < buf_size / 2; i++) { vdp2.cram.u16[i] = buf[i]; } } typedef struct buf_size { uint32_t const * const buf; const uint32_t size; } buf_size_t; const buf_size_t character_patterns[] = { { .buf = (uint32_t *)(&_binary_aseprite_rustboro_character_pattern__tileset_0_bin_start), .size = (uint32_t)(&_binary_aseprite_rustboro_character_pattern__tileset_0_bin_size), }, { .buf = (uint32_t *)(&_binary_aseprite_rustboro_character_pattern__tileset_1_bin_start), .size = (uint32_t)(&_binary_aseprite_rustboro_character_pattern__tileset_1_bin_size), }, }; uint32_t character_pattern_data(const buf_size_t * buf_size, const uint32_t top) { const uint32_t base_address = top - buf_size->size; // in bytes for (uint32_t i = 0; i < (buf_size->size / 4); i++) { vdp2.vram.u32[(base_address / 4) + i] = buf_size->buf[i]; } return base_address; } const buf_size_t pattern_name_tables[] = { { .buf = (uint32_t *)(&_binary_aseprite_rustboro_pattern_name_table__layer_0_bin_start), .size = (uint32_t)(&_binary_aseprite_rustboro_pattern_name_table__layer_0_bin_size), }, { .buf = (uint32_t *)(&_binary_aseprite_rustboro_pattern_name_table__layer_1_bin_start), .size = (uint32_t)(&_binary_aseprite_rustboro_pattern_name_table__layer_1_bin_size), }, }; void pattern_name_table_data(const buf_size_t * buf_size, const uint32_t vram_offset, const uint32_t character_offset) { for (uint32_t i = 0; i < buf_size->size / 4; i++) { uint32_t data = buf_size->buf[i]; uint32_t character_number = (data & 0x7fff) * 8 + character_offset; uint32_t flags = data & 0xf0000000; vdp2.vram.u32[(vram_offset / 4) + i] = flags | character_number; } } void main() { v_blank_in(); // DISP: Please make sure to change this bit from 0 to 1 during V blank. vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE | TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320); /* set the color mode to 5bits per channel, 1024 colors */ vdp2.reg.RAMCTL = RAMCTL__CRMD__RGB_5BIT_1024; vdp2.reg.PRINA = PRINA__N0PRIN(1) | PRINA__N1PRIN(2); vdp2.reg.VRSIZE = 0; /* enable display of NBG0 */ vdp2.reg.BGON = BGON__N0ON | BGON__N0TPON | BGON__N1ON; /* set character format for NBG0 to palettized 16 color set enable "cell format" for NBG0 set character size for NBG0 to 1x1 cell */ vdp2.reg.CHCTLA = CHCTLA__N0CHCN__256_COLOR | CHCTLA__N0BMEN__CELL_FORMAT | CHCTLA__N0CHSZ__2x2_CELL | CHCTLA__N1CHCN__256_COLOR | CHCTLA__N1BMEN__CELL_FORMAT | CHCTLA__N1CHSZ__2x2_CELL; /* plane size */ vdp2.reg.PLSZ = PLSZ__N0PLSZ__2x2 | PLSZ__N1PLSZ__2x2; /* map plane offset 1-word: value of bit 6-0 * 0x2000 2-word: value of bit 5-0 * 0x4000 */ constexpr int plane_a = 0; constexpr int plane_a_offset = plane_a * 0x1000; constexpr int plane_b = 4; constexpr int plane_b_offset = plane_b * 0x1000; // Enable VRAM bank partitioning vdp2.reg.RAMCTL = RAMCTL__VRAMD | RAMCTL__VRBMD; vdp2.reg.MPOFN = MPOFN__N1MP(0) | MPOFN__N0MP(0); // bits 8~6 vdp2.reg.MPABN0 = MPABN0__N0MPB(plane_a) | MPABN0__N0MPA(plane_a); // bits 5~0 vdp2.reg.MPCDN0 = MPCDN0__N0MPD(plane_a) | MPCDN0__N0MPC(plane_a); // bits 5~0 vdp2.reg.PNCN0 = PNCN0__N0PNB__2WORD; vdp2.reg.MPABN1 = MPABN1__N1MPB(plane_b) | MPABN1__N1MPA(plane_b); // bits 5~0 vdp2.reg.MPCDN1 = MPCDN1__N1MPD(plane_b) | MPCDN1__N1MPC(plane_b); // bits 5~0 vdp2.reg.PNCN1 = PNCN1__N1PNB__2WORD; // cpu access vdp2.reg.CYCA0 = 0xeeeeeeee; vdp2.reg.CYCA1 = 0xeeeeeeee; vdp2.reg.CYCB0 = 0xeeeeeeee; vdp2.reg.CYCB1 = 0xeeeeeeee; uint32_t top = (sizeof (union vdp2_vram)); palette_data(); top = character_pattern_data(&character_patterns[0], top); uint32_t pattern_base_0 = top / 32; top = character_pattern_data(&character_patterns[1], top); uint32_t pattern_base_1 = top / 32; pattern_name_table_data(&pattern_name_tables[0], plane_a_offset, pattern_base_0); pattern_name_table_data(&pattern_name_tables[1], plane_b_offset, pattern_base_1); int sx = 0; int sy = 0; int dsx = 1; int dsy = 1; vdp2.reg.CYCA0 = 0x01ffffff; vdp2.reg.CYCA1 = 0x01ffffff; vdp2.reg.CYCB0 = 0x45ffffff; vdp2.reg.CYCB1 = 0x45ffffff; while (true) { vdp2.reg.SCXIN0 = sx >> 2; vdp2.reg.SCXDN0 = (sx & 0b11) << 14; vdp2.reg.SCYIN0 = sy >> 1; vdp2.reg.SCYDN0 = (sy & 1) << 15; vdp2.reg.SCXIN1 = sx >> 2; vdp2.reg.SCXDN1 = (sx & 0b11) << 14; vdp2.reg.SCYIN1 = sy >> 1; vdp2.reg.SCYDN1 = (sy & 1) << 15; if ((sx >> 2) >= 320 + 10) dsx = -1; if ((sx >> 2) <= 0 - 10) dsx = +1; if ((sy >> 1) >= 720 + 10) dsy = -1; if ((sy >> 1) <= 0 - 10) dsy = +1; sx += dsx; sy += dsy; while ((vdp2.reg.TVSTAT & TVSTAT__VBLANK) != 0); while ((vdp2.reg.TVSTAT & TVSTAT__VBLANK) == 0); } }