#include #include "smpc.h" #include "scsp.h" #include "../common/copy.hpp" extern void * _binary_m68k_slot_bin_start __asm("_binary_m68k_slot_bin_start"); extern void * _binary_m68k_slot_bin_size __asm("_binary_m68k_slot_bin_size"); void main() { /* SEGA SATURN TECHNICAL BULLETIN # 51 The document suggests that Sound RAM is (somewhat) preserved during SNDOFF. */ while ((smpc.reg.SF & 1) != 0); smpc.reg.SF = 1; smpc.reg.COMREG = COMREG__SNDOFF; while (smpc.reg.oreg[31] != OREG31__SNDOFF); scsp.reg.ctrl.MIXER = MIXER__MEM4MB; uint32_t * m68k_main_start = (uint32_t *)&_binary_m68k_slot_bin_start; uint32_t m68k_main_size = (uint32_t)&_binary_m68k_slot_bin_size; copy(&scsp.ram.u32[0], m68k_main_start, m68k_main_size); while ((smpc.reg.SF & 1) != 0); smpc.reg.SF = 1; smpc.reg.COMREG = COMREG__SNDON; while (smpc.reg.oreg[31] != OREG31__SNDON); // do nothing while the sound CPU manipulates the SCSP } extern "C" void start(void) { main(); while (1); }