#include #include #include "wordle.hpp" namespace wordle { void init_game(struct screen& s, const uint8_t * word) { s.edit.row = 0; s.edit.index = 0; for (uint32_t j = 0; j < word_length; j++) { for (uint32_t i = 0; i < guesses; i++) { s.rows[i].letters[j] = ' '; } s.word[j] = word[j]; } s.all_letters = 0; } bool type_letter(struct screen& s, const uint8_t letter) { if (s.edit.index >= word_length) return false; if (!(letter >= 'a' && letter <= 'z')) return false; struct row& r = s.rows[s.edit.row]; r.letters[s.edit.index++] = letter; return true; } bool backspace(struct screen& s) { if (s.edit.index <= 0) return false; struct row& r = s.rows[s.edit.row]; r.letters[--s.edit.index] = ' '; return true; } }