#include #include "vdp2.h" #include "vdp1.h" void main() { // DISP: Please make sure to change this bit from 0 to 1 during V blank. vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE | TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320); // VDP2 User's Manual: // "When sprite data is in an RGB format, sprite register 0 is selected" // "When the value of a priority number is 0h, it is read as transparent" // // The power-on value of PRISA is zero. Set the priority for sprite register 0 // to some number greater than zero, so that the color data is not interpreted // as "transparent". vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 Priority Number /* TVM settings must be performed from the second H-blank IN interrupt after the V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank OUT interrupt. */ // "normal" display resolution, 16 bits per pixel, 512x256 framebuffer vdp1.reg.TVMR = TVMR__TVM__NORMAL; // swap framebuffers every 1 cycle; non-interlace vdp1.reg.FBCR = 0; // during a framebuffer erase cycle, write the color "black" to each pixel constexpr uint16_t black = 0x0000; vdp1.reg.EWDR = black; // the EWLR/EWRR macros use somewhat nontrivial math for the X coordinates // erase upper-left coordinate vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0); // erase lower-right coordinate vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239); vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES; vdp1.vram.cmd[0].LINK = 0; vdp1.vram.cmd[0].XC = 319; vdp1.vram.cmd[0].YC = 239; vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE; vdp1.vram.cmd[1].LINK = 0; vdp1.vram.cmd[1].XA = 0; vdp1.vram.cmd[1].YA = 0; constexpr uint16_t magenta = (0x31 << 10) | (0x31 << 0); vdp1.vram.cmd[2].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYGON; vdp1.vram.cmd[2].LINK = 0; // "Set [ECD] to '1' for polygons, polylines, and lines" // "Be sure to set [SPD] to '1' for polygons, polylines, and lines" // // The "user clip mode" bit is not set in PMOD here, so setting "user clip // coordinates" has no effect on this draw command. However, "system clip // coordinates" and "local coordinates" are always applied, and must be set to // reasonable values. vdp1.vram.cmd[2].PMOD = PMOD__ECD | PMOD__SPD; vdp1.vram.cmd[2].COLR = COLR__RGB | magenta; // non-palettized (rgb15) color data vdp1.vram.cmd[2].XA = 100; vdp1.vram.cmd[2].YA = 50; vdp1.vram.cmd[2].XB = 150; vdp1.vram.cmd[2].YB = 100; vdp1.vram.cmd[2].XC = 100; vdp1.vram.cmd[2].YC = 150; vdp1.vram.cmd[2].XD = 50; vdp1.vram.cmd[2].YD = 100; vdp1.vram.cmd[3].CTRL = CTRL__END; // start drawing (execute the command list) on every frame vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE; } extern "C" void start(void) { main(); while (1) {} }