b5f675ee25
vdp1: add normal_sprite_animated example
2023-01-28 18:22:48 -08:00
4af5a3ba92
vdp1: add normal_sprite example
2023-01-28 17:09:25 -08:00
a5f5aed460
further simplify polygon example
2023-01-28 14:58:40 -08:00
60a7776b22
vdp1: polygon example
2023-01-28 14:11:43 -08:00
a7ffb5beed
nbg0: fix comments
2023-01-27 12:10:05 -08:00
ec1dd061eb
makefile: finish nbg0 rename
2023-01-27 12:03:03 -08:00
5e3dc76107
nbg0: fix comment typos
2023-01-27 01:51:20 -08:00
85d42a5042
fix saturn symlink
2023-01-27 00:14:03 -08:00
1f9bf2d1a0
add vdp2/nbg0 example
2023-01-27 00:07:54 -08:00
0d12a68986
move raytracing to a new directory
2023-01-27 00:04:47 -08:00
47a73bc90f
add reflections
2023-01-26 23:49:41 -08:00
ffd00cf2d8
add shadows
2023-01-26 23:49:17 -08:00
c9818de11f
add specular
2023-01-25 16:07:52 -08:00
afbe61a402
distribute rendering to master and slave
2023-01-25 16:07:52 -08:00
ab809791cd
reorganize math and libgcc
...
I'd like to include bits of libgcc piecemeal--I don't want to "accidentally"
start depending on libgcc bits that I'm not aware of.
Reworked division so that it uses the on-chip division register.
2023-01-25 16:07:46 -08:00
a4b72e2f85
initial: draw raytraced spheres on the sega saturn
2023-01-25 16:06:45 -08:00