9db0c570d9
smpc_intback: improve/fix data_size handling
...
keyboard works (as intended) if it is plugged in to controller port 2.
2023-05-11 07:59:36 -07:00
e15f0a9eaf
wordle: minimally working game
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A few "minor" features are missing, including showing the correct word if you
get it wrong.
2023-05-10 10:15:48 -07:00
cfad16c514
wordle: basic drawing
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This draws the screen and "keyboard".
I am not certain if I like the keyboard concept. Letter groupings would be more
useful.
2023-05-10 05:48:49 -07:00
8e243a435e
wordle: initial
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Almost nothing is implemented.
2023-05-09 14:54:47 -07:00
30092b9b15
input_keyboard: factor out font handling functions
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I might later question this decision.
I liked how each "hardware" example was roughly one self-contained file. In the
"input_keyboard" case, this is no longer true.
2023-05-09 10:51:38 -07:00
65e48d7c6f
smpc: new input_keyboard example
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This improves ttf-convert slightly:
- variable size glyphs
- initialize metrics for glyphs with zero-size bitmaps (e.g "space")
- move the font/serialization structures to a common header
The keyboard example includes keyboard layout data for the HSS-0129 (Japanese)
Sega Saturn keyboard.
2023-05-09 04:04:09 -07:00
67dc9e030f
kana: add argv-provided start/end char codes
2023-05-08 08:57:51 -07:00
6625c886b5
tools: add ttf-convert
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This is a custom binary format for pre-rendering outline fonts as a collection
of bitmaps.
2023-05-08 08:15:56 -07:00
b092850c07
smpc/input_intback: handle controller disconnection
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This still only parses digital pad correctly.
2023-05-08 06:51:18 -07:00
f40510d0b1
smpc/input_intback: use new ireg/oreg [] operator
2023-05-07 02:15:49 -07:00
8a97b38124
smpc/input_intback.cpp: created
2023-05-04 14:37:09 -07:00
5b96488029
vdp1/normal_sprite_animated: improve comment wording
2023-05-04 14:31:45 -07:00
5c1418c27e
raytracing: switch pixel format from 24 bpp to 15 bpp
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The Sega Saturn does not have enough video RAM to store an entire 24-bit
framebuffer. Attempting this causes the "bottom" half of the scene to be
clipped, as video RAM addresses that do not exist are written to.
2023-04-28 05:33:30 -07:00
f5959ab4bf
vdp1/normal_sprite_animated: improve for real hardware
2023-03-12 01:50:57 +00:00
40238e2621
vdp1: add kana example
2023-03-12 01:49:09 +00:00
04948a8be7
vdp1: add color bank example
2023-02-08 04:16:15 -08:00
b5f675ee25
vdp1: add normal_sprite_animated example
2023-01-28 18:22:48 -08:00
4af5a3ba92
vdp1: add normal_sprite example
2023-01-28 17:09:25 -08:00
a5f5aed460
further simplify polygon example
2023-01-28 14:58:40 -08:00
60a7776b22
vdp1: polygon example
2023-01-28 14:11:43 -08:00
a7ffb5beed
nbg0: fix comments
2023-01-27 12:10:05 -08:00
ec1dd061eb
makefile: finish nbg0 rename
2023-01-27 12:03:03 -08:00
5e3dc76107
nbg0: fix comment typos
2023-01-27 01:51:20 -08:00
85d42a5042
fix saturn symlink
2023-01-27 00:14:03 -08:00
1f9bf2d1a0
add vdp2/nbg0 example
2023-01-27 00:07:54 -08:00
0d12a68986
move raytracing to a new directory
2023-01-27 00:04:47 -08:00
47a73bc90f
add reflections
2023-01-26 23:49:41 -08:00
ffd00cf2d8
add shadows
2023-01-26 23:49:17 -08:00
c9818de11f
add specular
2023-01-25 16:07:52 -08:00
afbe61a402
distribute rendering to master and slave
2023-01-25 16:07:52 -08:00
ab809791cd
reorganize math and libgcc
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I'd like to include bits of libgcc piecemeal--I don't want to "accidentally"
start depending on libgcc bits that I'm not aware of.
Reworked division so that it uses the on-chip division register.
2023-01-25 16:07:46 -08:00
a4b72e2f85
initial: draw raytraced spheres on the sega saturn
2023-01-25 16:06:45 -08:00