vdp2/nbg0_16color: new example

This commit is contained in:
Zack Buhman 2023-07-22 23:11:27 -07:00
parent db3729992e
commit 646a7af953
3 changed files with 169 additions and 29 deletions

View File

@ -42,6 +42,8 @@ raytracing/raytracing.elf: raytracing/main-saturn.o raytracing/raytracing.o sh/l
vdp2/nbg0.elf: vdp2/nbg0.o res/butterfly.data.o res/butterfly.data.pal.o vdp2/nbg0.elf: vdp2/nbg0.o res/butterfly.data.o res/butterfly.data.pal.o
vdp2/nbg0_16color.elf: vdp2/nbg0_16color.o res/kirby.data.o res/kirby.data.pal.o
vdp1/polygon.elf: vdp1/polygon.o vdp1/polygon.elf: vdp1/polygon.o
vdp1/cube.elf: vdp1/cube.o $(LIBGCC) vdp1/cube.elf: vdp1/cube.o $(LIBGCC)
vdp1/normal_sprite.elf: vdp1/normal_sprite.o res/mai00.data.o res/mai.data.pal.o vdp1/normal_sprite.elf: vdp1/normal_sprite.o res/mai00.data.o res/mai.data.pal.o

View File

@ -22,15 +22,15 @@ using vec3 = vec<3, fp16_16>;
using mat4x4 = mat<4, 4, fp16_16>; using mat4x4 = mat<4, 4, fp16_16>;
static vec4 vertices[8] = { static vec4 vertices[8] = {
{-0.5, -0.5, 0.5, 1.0}, // top left front {-1.0, -1.0, 1.0, 1.0}, // top left front
{ 0.5, -0.5, 0.5, 1.0}, // top right front { 1.0, -1.0, 1.0, 1.0}, // top right front
{ 0.5, 0.5, 0.5, 1.0}, // bottom right front { 1.0, 1.0, 1.0, 1.0}, // bottom right front
{-0.5, 0.5, 0.5, 1.0}, // bottom left front {-1.0, 1.0, 1.0, 1.0}, // bottom left front
{-0.5, -0.5, -0.5, 1.0}, // top left back {-1.0, -1.0, -1.0, 1.0}, // top left back
{ 0.5, -0.5, -0.5, 1.0}, // top right back { 1.0, -1.0, -1.0, 1.0}, // top right back
{ 0.5, 0.5, -0.5, 1.0}, // bottom right back { 1.0, 1.0, -1.0, 1.0}, // bottom right back
{-0.5, 0.5, -0.5, 1.0}, // bottom left back {-1.0, 1.0, -1.0, 1.0}, // bottom left back
}; };
static uint32_t faces[6][4] = { static uint32_t faces[6][4] = {
@ -47,21 +47,18 @@ struct canvas {
fp16_16 height; fp16_16 height;
}; };
constexpr struct canvas canvas = { 240, 240 }; constexpr struct canvas canvas = { 320, 240 };
template <typename T> template <typename T>
vec<3, T> viewport_to_canvas(T x, T y) vec<3, T> viewport_to_canvas(T x, T y)
{ {
return vec<3, T>(x * canvas.width, y * canvas.height, T(1)); return vec<3, T>((canvas.width>>1) + x * canvas.height, (canvas.height>>1) - y * canvas.height - T(1), T(1));
} }
template <typename T> template <typename T>
inline constexpr vec<3, T> project_vertex(vec<4, T> const& v) inline constexpr vec<3, T> project_vertex(vec<4, T> const& v)
{ {
// / (v.z - T(5)) return viewport_to_canvas<T>((v.x / v.z), (v.y / v.z));
// / (v.z - T(5))
return viewport_to_canvas<T>((v.x * T(0.5) + T(2.0/3.0)),
(v.y * T(0.5) + T(0.5)));
} }
constexpr inline uint16_t rgb15(int32_t r, int32_t g, int32_t b) constexpr inline uint16_t rgb15(int32_t r, int32_t g, int32_t b)
@ -102,29 +99,35 @@ render()
0, 0, 0, 1, 0, 0, 0, 1,
}; };
const mat4x4 transform = rotationX * rotationY; //const mat4x4 transform = rotationX * rotationY;
for (int i = 0; i < 6; i++) { vec4 transforms[2] = {
{-1.5, 0.0, 7.0, 0.0},
{1.25, 2, 7.5, 0.0}
};
const uint32_t * face = faces[i]; for (vec4& t : transforms) {
for (int i = 0; i < 6; i++) {
vdp1.vram.cmd[ix].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYLINE; const uint32_t * face = faces[i];
vdp1.vram.cmd[ix].LINK = 0;
vdp1.vram.cmd[ix].PMOD = PMOD__ECD | PMOD__SPD;
vdp1.vram.cmd[ix].COLR = COLR__RGB | colors[i];
for (int p = 0; p < 4; p++) { vdp1.vram.cmd[ix].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYLINE;
const vec4& v0 = vertices[face[p]]; vdp1.vram.cmd[ix].LINK = 0;
vdp1.vram.cmd[ix].PMOD = PMOD__ECD | PMOD__SPD;
vdp1.vram.cmd[ix].COLR = COLR__RGB | colors[i];
const vec4 v1 = transform * v0; for (int p = 0; p < 4; p++) {
const vec4& v0 = vertices[face[p]];
const vec3& v2 = project_vertex(v1); const vec4& v1 = v0 + t;
vdp1.vram.cmd[ix].point[p].X = static_cast<int>(v2.x); const vec3& v2 = project_vertex(v1);
vdp1.vram.cmd[ix].point[p].Y = static_cast<int>(v2.y);
vdp1.vram.cmd[ix].point[p].X = static_cast<int>(v2.x);
vdp1.vram.cmd[ix].point[p].Y = static_cast<int>(v2.y);
}
ix++;
} }
ix++;
} }
vdp1.vram.cmd[ix].CTRL = CTRL__END; vdp1.vram.cmd[ix].CTRL = CTRL__END;

135
vdp2/nbg0_16color.cpp Normal file
View File

@ -0,0 +1,135 @@
#include <stdint.h>
#include "vdp2.h"
#include "../common/vdp2_func.hpp"
extern void * _kirby_data_pal_start __asm("_binary_res_kirby_data_pal_start");
extern void * _kirby_data_pal_size __asm("_binary_res_kirby_data_pal_size");
extern void * _kirby_data_start __asm("_binary_res_kirby_data_start");
extern void * _kirby_data_size __asm("_binary_res_kirby_data_size");
inline constexpr uint16_t rgb15(const uint8_t * buf)
{
return ((buf[2] >> 3) << 10) // blue
| ((buf[1] >> 3) << 5) // green
| ((buf[0] >> 3) << 0); // red
}
void palette_data()
{
const uint32_t buf_size = reinterpret_cast<uint32_t>(&_kirby_data_pal_size);
const uint8_t * buf = reinterpret_cast<uint8_t*>(&_kirby_data_pal_start);
uint32_t buf_ix = 0;
for (uint32_t i = 0; i < (buf_size / 3); i++) {
vdp2.cram.u16[i] = rgb15(&buf[buf_ix]);
buf_ix += 3;
}
}
uint32_t cell_data(const uint32_t top)
{
const uint32_t buf_size = reinterpret_cast<uint32_t>(&_kirby_data_size);
const uint8_t * buf = reinterpret_cast<uint8_t*>(&_kirby_data_start);
// round to nearest multiple of 32
const uint32_t table_size = ((buf_size / 2) + 0x20 - 1) & (-0x20);
const uint32_t base_address = top - table_size; // in bytes
// px is a conversion from 8 bits per index to 4 bits per index
// the value is shifted to its position in a 32-bit big-endian value
#define px(x) (buf[i * 8 + ((x) & 0xf)] << ((7 - ((x) & 0xf)) * 4))
for (uint32_t i = 0; i < (buf_size / 8); i++) {
// write an entire row all at once
vdp2.vram.u32[(base_address / 4) + i] =
//vdp2.vram.u32[i] =
px(0) | px(1) | px(2) | px(3) | px(4) | px(5) | px(6) | px(7);
}
#undef px
return base_address;
}
template <typename T>
void fill(T * buf, T v, int32_t n) noexcept
{
while (n > 0) {
*buf++ = v;
n -= (sizeof (T));
}
}
void main()
{
v_blank_in();
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
/* set the color mode to 5bits per channel, 1024 colors */
vdp2.reg.RAMCTL = RAMCTL__CRMD__RGB_5BIT_1024;
vdp2.reg.VRSIZE = 0;
/* enable display of NBG0 */
vdp2.reg.BGON = BGON__N0ON | BGON__N0TPON;
/* set character format for NBG0 to palettized 16 color
set enable "cell format" for NBG0
set character size for NBG0 to 1x1 cell */
vdp2.reg.CHCTLA = CHCTLA__N0CHCN__16_COLOR
| CHCTLA__N0BMEN__CELL_FORMAT
| CHCTLA__N0CHSZ__1x1_CELL;
/* "Note: In color RAM modes 0 and 2, 2048-color becomes 1024-color" */
/* plane size */
vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1;
/* map plane offset
1-word: value of bit 6-0 * 0x2000
2-word: value of bit 5-0 * 0x4000
*/
constexpr int plane_a = 0;
constexpr int plane_a_offset = plane_a * 0x4000;
constexpr int page_size = 64 * 64 * 2; // N0PNB__1WORD (16-bit)
constexpr int plane_size = page_size * 1;
vdp2.reg.CYCA0 = 0x0F44F99F;
vdp2.reg.CYCB0 = 0x0F44F99F;
vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6
vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(plane_a); // bits 5~0
vdp2.reg.MPCDN0 = MPABN0__N0MPD(0) | MPABN0__N0MPC(0); // bits 5~0
// zeroize character/cell data from 0 up to plane_a_offset
fill<uint32_t>(&vdp2.vram.u32[(0 / 4)], 0, plane_a_offset);
uint32_t top = (sizeof (union vdp2_vram));
palette_data();
uint32_t kirby_address = top = cell_data(top);
uint32_t pattern_name = kirby_address / 32;
/* use 1-word (16-bit) pattern names */
//vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((pattern_name >> 10) & 0x1f);
//fill<uint16_t>(&vdp2.vram.u16[(plane_a_offset / 4)], pattern_name & 0xfff, plane_size);
/* use 2-word (32-bit) pattern names */
vdp2.reg.PNCN0 = PNCN0__N0PNB__2WORD;
fill<uint32_t>(&vdp2.vram.u32[(plane_a_offset / 2)], pattern_name, plane_size);
// both 1-word and 2-word have identical behavior; 2-word is enabled to reduce/focus suspicion.
}
extern "C"
void start(void)
{
main();
while (1) {}
}