vdp1: polygon example

This commit is contained in:
Zack Buhman 2023-01-28 14:11:14 -08:00
parent a7ffb5beed
commit 60a7776b22
3 changed files with 85 additions and 1 deletions

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@ -27,6 +27,8 @@ raytracing/raytracing.elf: raytracing/main-saturn.o raytracing/raytracing.o sh/l
vdp2/nbg0.elf: vdp2/nbg0.o res/butterfly.data.o res/butterfly.data.pal.o vdp2/nbg0.elf: vdp2/nbg0.o res/butterfly.data.o res/butterfly.data.pal.o
vdp1/polygon.elf: vdp1/polygon.o
# clean # clean
clean: clean-sh clean: clean-sh
clean-sh: clean-sh:

82
vdp1/polygon.cpp Normal file
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@ -0,0 +1,82 @@
#include <stdint.h>
#include "vdp2.h"
#include "vdp1.h"
void main()
{
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
// VDP2 User's Manual:
// "When sprite data is in an RGB format, sprite register 0 is selected"
// "When the value of a priority number is 0h, it is read as transparent"
//
// The power-on value of PRISA is zero. Set the priority for sprite register 0
// to some number greater than zero, so that the color data is not interpreted
// as "transparent".
vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 Priority Number
/* TVM settings must be performed from the second H-blank IN interrupt after the
V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank
OUT interrupt. */
// "normal" display resolution, 16 bits per pixel, 512x256 framebuffer
vdp1.reg.TVMR = TVMR__TVM__NORMAL;
// swap framebuffers every 1 cycle; non-interlace
vdp1.reg.FBCR = 0;
// during a framebuffer erase cycle, write the color "black" to each pixel
constexpr uint16_t black = 0x0000;
vdp1.reg.EWDR = black;
// the EWLR/EWRR macros use somewhat nontrivial math for the X1 coordinates
// erase upper-left coordinate
vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0);
// erase lower-right coordinate
vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239);
vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__USER_CLIP_COORDINATES;
vdp1.vram.cmd[0].LINK = 0;
vdp1.vram.cmd[0].XA = 0;
vdp1.vram.cmd[0].YA = 0;
vdp1.vram.cmd[0].XC = 319;
vdp1.vram.cmd[0].YC = 239;
vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES;
vdp1.vram.cmd[1].LINK = 0;
vdp1.vram.cmd[1].XC = 319;
vdp1.vram.cmd[1].YC = 239;
vdp1.vram.cmd[2].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE;
vdp1.vram.cmd[2].LINK = 0;
vdp1.vram.cmd[2].XA = 0;
vdp1.vram.cmd[2].YA = 0;
constexpr uint16_t magenta = (0x31 << 10) | (0x31 << 0);
vdp1.vram.cmd[3].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYGON;
vdp1.vram.cmd[3].LINK = 0;
vdp1.vram.cmd[3].PMOD = CTRL__PMOD__ECD | CTRL__PMOD__SPD;
vdp1.vram.cmd[3].COLR = (1 << 15) | magenta; // non-palettized (rgb15) color data
vdp1.vram.cmd[3].XA = 100;
vdp1.vram.cmd[3].YA = 50;
vdp1.vram.cmd[3].XB = 150;
vdp1.vram.cmd[3].YB = 100;
vdp1.vram.cmd[3].XC = 100;
vdp1.vram.cmd[3].YC = 150;
vdp1.vram.cmd[3].XD = 50;
vdp1.vram.cmd[3].YD = 100;
vdp1.vram.cmd[4].CTRL = CTRL__END;
// start drawing (execute the command list) on every frame
vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
}
extern "C"
void start(void)
{
main();
while (1) {}
}

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@ -56,7 +56,7 @@ void cell_data()
} }
} }
template <class T> template <typename T>
void fill(T * buf, T v, int32_t n) noexcept void fill(T * buf, T v, int32_t n) noexcept
{ {
while (n > 0) { while (n > 0) {