raytracing: remove all uses of fp_raw_tag{}

This commit is contained in:
Zack Buhman 2024-01-30 20:34:30 +08:00
parent fb041b392c
commit 50173b96e3
2 changed files with 25 additions and 27 deletions

View File

@ -4,18 +4,12 @@
#include "fp.hpp"
#include "raytracing.hpp"
namespace viewport {
constexpr int width = 1;
constexpr int height = 1;
}
vec3 canvas_to_viewport(int cx, int cy)
vec3 canvas_to_viewport(const int cx, const int cy)
{
return vec3(
fp16_16(((cx * viewport::width) * (1 << 16)) >> canvas::bit_width, fp_raw_tag{}),
fp16_16(((cy * viewport::height) * (1 << 16)) >> canvas::bit_height, fp_raw_tag{}),
fp16_16(1)
);
return vec3(fp16_16(cx * viewport::width) / fp16_16(canvas::square_width),
fp16_16(cy * viewport::height) / fp16_16(canvas::square_height),
fp16_16(1)
);
}
struct sphere {
@ -53,44 +47,44 @@ constexpr scene scene {
1, // radius
{1, 0, 0}, // color
8, // specular
fp16_16(65536 * 0.2, fp_raw_tag{}) // reflective
fp16_16(0.2) // reflective
},
{
{2, 0, 4},
1,
{0, 0, 1},
10,
fp16_16(65536 * 0.3, fp_raw_tag{})
fp16_16(0.3)
},
{
{-2, 0, 4},
fp16_16(1),
{0, 1, 0},
10,
fp16_16(65536 * 0.4, fp_raw_tag{})
fp16_16(0.4)
},
{
{0, -31, 0},
fp16_16(30),
{1, 1, 0},
0,
fp16_16(65536 * 0.5, fp_raw_tag{})
fp16_16(0.5)
}
},
{ // lights
{
light_type::ambient, // type
fp16_16(65536 * 0.2, fp_raw_tag{}), // intensity
fp16_16(0.2), // intensity
{{0, 0, 0}} //
},
{
light_type::point, // type
fp16_16(65536 * 0.6, fp_raw_tag{}), // intensity
fp16_16(0.6), // intensity
{{2, 1, 0}} // position
},
{
light_type::directional, // type
fp16_16(65536 * 0.6, fp_raw_tag{}), // intensity
fp16_16(0.6), // intensity
{{1, 4, 4}} // direction
}
}
@ -179,7 +173,7 @@ fp16_16 compute_lighting(const vec3& point, const vec3& normal,
t_max = fp_limits<fp16_16>::max();
}
constexpr fp16_16 t_min = fp16_16(128, fp_raw_tag{});
constexpr fp16_16 t_min = fp16_16(128.f / 65536.f);
auto [shadow_t, shadow_sphere] = closest_intersection(point, light_vector, t_min, t_max);
if (shadow_sphere != nullptr)
continue;
@ -235,7 +229,7 @@ static vec3 trace_ray
} else {
auto reflected_ray = reflect_ray(direction_neg, normal);
auto reflected_color = trace_ray(point, reflected_ray,
fp16_16(128, fp_raw_tag{}),
fp16_16(128.f / 65536.f),
fp_limits<fp16_16>::max(),
recursion_depth - 1);
return local_color * (fp16_16(1) - reflective) + reflected_color * reflective;
@ -247,10 +241,9 @@ void render(int half, void (&put_pixel) (int32_t x, int32_t y, const vec3& c))
{
vec3 origin = vec3(0, 0, 0);
int x_low = half ? 0 : -(320/2);
int x_high = half ? (320/2) : 0;
int x_low = half ? 0 : -(canvas::width/2);
int x_high = half ? (canvas::width/2) : 0;
//for (int x = -(width/2); x < (width/2); x++) {
for (int x = x_low; x < x_high; x++) {
for (int y = -(canvas::height/2 + 1); y < (canvas::height/2 + 1); y++) {
vec3 direction = canvas_to_viewport(x, y);

View File

@ -5,11 +5,16 @@
using vec3 = vec<3, fp16_16>;
namespace viewport {
constexpr int width = 1;
constexpr int height = 1;
}
namespace canvas {
constexpr int bit_width = 8;
constexpr int bit_height = 8;
constexpr int width = (1 << bit_width);
constexpr int height = (1 << bit_height);
constexpr int square_width = 256;
constexpr int square_height = 256;
constexpr int width = 320;
constexpr int height = 240;
}
void render(int half, void (&put_pixel) (int32_t x, int32_t y, const vec3& c));