vdp1: add color bank example
This commit is contained in:
parent
b5f675ee25
commit
04948a8be7
2
Makefile
2
Makefile
@ -30,6 +30,8 @@ vdp2/nbg0.elf: vdp2/nbg0.o res/butterfly.data.o res/butterfly.data.pal.o
|
|||||||
vdp1/polygon.elf: vdp1/polygon.o
|
vdp1/polygon.elf: vdp1/polygon.o
|
||||||
vdp1/normal_sprite.elf: vdp1/normal_sprite.o res/mai00.data.o res/mai.data.pal.o
|
vdp1/normal_sprite.elf: vdp1/normal_sprite.o res/mai00.data.o res/mai.data.pal.o
|
||||||
|
|
||||||
|
vdp1/normal_sprite_color_bank.elf: vdp1/normal_sprite_color_bank.o res/mai00.data.o res/mai.data.pal.o
|
||||||
|
|
||||||
res/mai.data: res/mai00.data res/mai01.data res/mai02.data res/mai03.data res/mai04.data res/mai05.data res/mai06.data res/mai07.data res/mai08.data res/mai09.data res/mai10.data res/mai11.data res/mai12.data res/mai13.data res/mai14.data res/mai15.data
|
res/mai.data: res/mai00.data res/mai01.data res/mai02.data res/mai03.data res/mai04.data res/mai05.data res/mai06.data res/mai07.data res/mai08.data res/mai09.data res/mai10.data res/mai11.data res/mai12.data res/mai13.data res/mai14.data res/mai15.data
|
||||||
cat $(sort $^) > $@
|
cat $(sort $^) > $@
|
||||||
|
|
||||||
|
155
vdp1/normal_sprite_color_bank.cpp
Normal file
155
vdp1/normal_sprite_color_bank.cpp
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
#include <stdint.h>
|
||||||
|
#include "vdp2.h"
|
||||||
|
#include "vdp1.h"
|
||||||
|
|
||||||
|
extern void * _mai_data_pal_start __asm("_binary_res_mai_data_pal_start");
|
||||||
|
extern void * _mai_data_pal_size __asm("_binary_res_mai_data_pal_size");
|
||||||
|
|
||||||
|
extern void * _mai00_data_start __asm("_binary_res_mai00_data_start");
|
||||||
|
extern void * _mai00_data_size __asm("_binary_res_mai00_data_size");
|
||||||
|
|
||||||
|
inline constexpr uint16_t rgb15(const uint8_t * rgb24)
|
||||||
|
{
|
||||||
|
return ((rgb24[2] >> 3) << 10) // blue
|
||||||
|
| ((rgb24[1] >> 3) << 5) // green
|
||||||
|
| ((rgb24[0] >> 3) << 0); // red
|
||||||
|
}
|
||||||
|
|
||||||
|
void color_palette(uint32_t color_bank)
|
||||||
|
{
|
||||||
|
const uint32_t buf_size = reinterpret_cast<uint32_t>(&_mai_data_pal_size);
|
||||||
|
if (buf_size != (0x20 * 3 / 2)) while (1); // halt if buf_size is incorrect
|
||||||
|
|
||||||
|
const uint8_t * buf = reinterpret_cast<uint8_t*>(&_mai_data_pal_start);
|
||||||
|
|
||||||
|
uint16_t * table = &vdp2.cram.u16[256 * color_bank];
|
||||||
|
|
||||||
|
uint32_t buf_ix = 0;
|
||||||
|
for (uint32_t i = 0; i < (buf_size / 3); i++) {
|
||||||
|
// there is a typo in "5.2 Color Lookup Tables" "If RGB code, MSB = 0"
|
||||||
|
// should be "MSB = 1". The "MSB = 0" claim is correctly contradicted later.
|
||||||
|
|
||||||
|
table[i] = rgb15(&buf[buf_ix]);
|
||||||
|
// _mai_data_pal is rgb24, 3 bytes per color
|
||||||
|
buf_ix += 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t character_pattern_table(const uint32_t top)
|
||||||
|
{
|
||||||
|
const uint32_t buf_size = reinterpret_cast<uint32_t>(&_mai00_data_size);
|
||||||
|
const uint16_t * buf = reinterpret_cast<uint16_t*>(&_mai00_data_start);
|
||||||
|
|
||||||
|
// Unlike vdp2 cell format, vdp1 sprites appear to be much more dimensionally
|
||||||
|
// flexible. The data is interpreted as a row-major packed array, where the
|
||||||
|
// row/horizontal stride is equal to the sprite width (as configured in the
|
||||||
|
// draw command). This is identical to how the input palette index data is
|
||||||
|
// structured, so there is no transformation to do here, only a plain memory
|
||||||
|
// copy.
|
||||||
|
|
||||||
|
// Multiply `buf_size` by one because this converts (indexed color) 8 bit pixels
|
||||||
|
// to 8 bit pixels. Round up to the nearest 0x20 (for an 8000 pixel/8000 byte
|
||||||
|
// image, this rounding is a no-op).
|
||||||
|
const uint32_t table_size = ((buf_size * 1) + 0x20 - 1) & (-0x20);
|
||||||
|
const uint32_t table_address = top - table_size;
|
||||||
|
uint16_t * table = &vdp1.vram.u16[(table_address / 2)];
|
||||||
|
|
||||||
|
// `table_size` is in bytes; divide by two to get uint16_t indicies.
|
||||||
|
uint32_t buf_ix = 0;
|
||||||
|
for (uint32_t table_ix = 0; table_ix < (table_size / 2); table_ix++) {
|
||||||
|
uint32_t tmp = buf[buf_ix];
|
||||||
|
|
||||||
|
table[table_ix] = (((tmp >> 8) & 0xff) << 8)
|
||||||
|
| (((tmp >> 0) & 0xff) << 0);
|
||||||
|
|
||||||
|
buf_ix += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return table_address;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
uint32_t color_address, character_address;
|
||||||
|
uint32_t top = (sizeof (union vdp1_vram));
|
||||||
|
uint32_t color_bank = 5; // completely random and arbitrary value
|
||||||
|
color_palette(color_bank);
|
||||||
|
// For color bank color, COLR is concatenated bitwise with pixel data. See
|
||||||
|
// Figure 6.17 in the VDP1 manual.
|
||||||
|
color_address = color_bank << 8;
|
||||||
|
top = character_address = character_pattern_table(top);
|
||||||
|
|
||||||
|
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
|
||||||
|
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
|
||||||
|
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
|
||||||
|
|
||||||
|
// VDP2 User's Manual:
|
||||||
|
// "When sprite data is in an RGB format, sprite register 0 is selected"
|
||||||
|
// "When the value of a priority number is 0h, it is read as transparent"
|
||||||
|
//
|
||||||
|
// From a VDP2 perspective: in VDP1 16-color lookup table mode, VDP1 is still
|
||||||
|
// sending RGB data to VDP2. This sprite color data as configured in
|
||||||
|
// `color_lookup_table` from a VDP2 priority perspective uses sprite register 0.
|
||||||
|
//
|
||||||
|
// The power-on value of PRISA is zero. Set the priority for sprite register 0
|
||||||
|
// to some number greater than zero, so that the color data is not interpreted
|
||||||
|
// as "transparent".
|
||||||
|
vdp2.reg.PRISA = PRISA__S0PRIN(1); // Sprite register 0 PRIority Number
|
||||||
|
|
||||||
|
/* TVM settings must be performed from the second H-blank IN interrupt after the
|
||||||
|
V-blank IN interrupt to the H-blank IN interrupt immediately after the V-blank
|
||||||
|
OUT interrupt. */
|
||||||
|
// "normal" display resolution, 16 bits per pixel, 512x256 framebuffer
|
||||||
|
vdp1.reg.TVMR = TVMR__TVM__NORMAL;
|
||||||
|
|
||||||
|
// swap framebuffers every 1 cycle; non-interlace
|
||||||
|
vdp1.reg.FBCR = 0;
|
||||||
|
|
||||||
|
// during a framebuffer erase cycle, write the color "black" to each pixel
|
||||||
|
constexpr uint16_t black = 0x0000;
|
||||||
|
vdp1.reg.EWDR = black;
|
||||||
|
|
||||||
|
// the EWLR/EWRR macros use somewhat nontrivial math for the X coordinates
|
||||||
|
// erase upper-left coordinate
|
||||||
|
vdp1.reg.EWLR = EWLR__16BPP_X1(0) | EWLR__Y1(0);
|
||||||
|
|
||||||
|
// erase lower-right coordinate
|
||||||
|
vdp1.reg.EWRR = EWRR__16BPP_X3(319) | EWRR__Y3(239);
|
||||||
|
|
||||||
|
vdp1.vram.cmd[0].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__SYSTEM_CLIP_COORDINATES;
|
||||||
|
vdp1.vram.cmd[0].LINK = 0;
|
||||||
|
vdp1.vram.cmd[0].XC = 319;
|
||||||
|
vdp1.vram.cmd[0].YC = 239;
|
||||||
|
|
||||||
|
vdp1.vram.cmd[1].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__LOCAL_COORDINATE;
|
||||||
|
vdp1.vram.cmd[1].LINK = 0;
|
||||||
|
vdp1.vram.cmd[1].XA = 0;
|
||||||
|
vdp1.vram.cmd[1].YA = 0;
|
||||||
|
|
||||||
|
vdp1.vram.cmd[2].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__NORMAL_SPRITE;
|
||||||
|
vdp1.vram.cmd[2].LINK = 0;
|
||||||
|
// The "end code" is 0xf, which is being used in the mai sprite palette. If
|
||||||
|
// both transparency and end codes are enabled, it seems there are only 14
|
||||||
|
// usable colors in the 4-bit color mode.
|
||||||
|
vdp1.vram.cmd[2].PMOD = PMOD__ECD | PMOD__COLOR_MODE__COLOR_BANK_256;
|
||||||
|
// It appears Kronos does not correctly calculate the color address in the
|
||||||
|
// VDP1 debugger. Kronos will report FFFC when the actual color table address
|
||||||
|
// in this example is 7FFE0.
|
||||||
|
vdp1.vram.cmd[2].COLR = color_address; // non-palettized (rgb15) color data
|
||||||
|
vdp1.vram.cmd[2].SRCA = character_address >> 3;
|
||||||
|
vdp1.vram.cmd[2].SIZE = SIZE__X(72) | SIZE__Y(100);
|
||||||
|
vdp1.vram.cmd[2].XA = 100;
|
||||||
|
vdp1.vram.cmd[2].YA = 100;
|
||||||
|
|
||||||
|
vdp1.vram.cmd[3].CTRL = CTRL__END;
|
||||||
|
|
||||||
|
// start drawing (execute the command list) on every frame
|
||||||
|
vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
void start(void)
|
||||||
|
{
|
||||||
|
main();
|
||||||
|
while (1) {}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user