70 lines
1.2 KiB
C
70 lines
1.2 KiB
C
#pragma once
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#include <stdint.h>
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#include "math/vec3.hpp"
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#include "math/vec2.hpp"
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#ifdef __dreamcast__
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using vertex_position = vec<3, float>;
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using vertex_normal = vec<3, float>;
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using vertex_texture = vec<2, float>;
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#endif
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#ifdef __saturn__
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#include "math/fp.hpp"
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using vertex_position = vec<3, fp16_16>;
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using vertex_normal = vec<3, fp16_16>;
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using vertex_texture = vec<2, fp16_16>;
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#endif
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struct index_ptn {
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uint16_t position;
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uint16_t texture;
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uint16_t normal;
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};
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union triangle {
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struct {
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struct index_ptn a;
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struct index_ptn b;
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struct index_ptn c;
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};
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struct index_ptn v[3];
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};
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union quadrilateral {
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struct {
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struct index_ptn a;
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struct index_ptn b;
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struct index_ptn c;
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struct index_ptn d;
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};
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struct index_ptn v[4];
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};
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union line {
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struct {
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int a;
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int b;
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};
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int v[2];
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};
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struct object {
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const union triangle * triangle;
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const union quadrilateral * quadrilateral;
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const union line * line;
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const int triangle_count;
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const int quadrilateral_count;
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const int line_count;
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const int material;
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};
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struct model {
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const vertex_position * position;
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const vertex_texture * texture;
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const vertex_normal * normal;
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const struct object ** object;
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const int object_count;
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};
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